Chrayntopia-dev
Offline 98.142.0.118:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 SEP 2026Fri 25 Sep, 05:39 UTC34d ago |
0 | – | running | 0 |
24 SEP 2026Thu 24 Sep, 14:31 UTC34d ago |
0 | – | 0.6 days | 0 |
17 SEP 2026Thu 17 Sep, 01:42 UTC42d ago |
2 | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Chrayntopia-dev run?
You will find no gather rate in the name of Chrayntopia-dev. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Chrayntopia-dev?
Generated by the game, the procedural map of Chrayntopia-dev has size 4,250 and seed 2026832128. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is Chrayntopia-dev filed under?
These lists on Rust Server Index take Chrayntopia-dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Chrayntopia-dev?
The server's own tags are listed here, and the game's server browser reads them: Chrayntopia-dev gives gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at Chrayntopia-dev?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.
How often is Chrayntopia-dev wiped, and on what schedule?
Chrayntopia-dev wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 34 days 8 hours.
Population
Where does Chrayntopia-dev sit in the rankings?
The seven-day player-hours ranking places Chrayntopia-dev at #16,226, among the top 71% of ranked servers.
How many players are on Chrayntopia-dev at the moment?
At present Chrayntopia-dev is offline; its last sighting was 34 days 7 hours ago.
Operator and status
What version does Chrayntopia-dev use?
Rust network protocol 2633 and build 165217 on Linux is what you will find on Chrayntopia-dev. Steam keeps your game updated, but the protocol must match for you to join.
Is Chrayntopia-dev reachable, and does it stay up?
Last seen 34 days 7 hours ago, Chrayntopia-dev is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is the location of Chrayntopia-dev?
There is no region on record for Chrayntopia-dev; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 98.142.0.118:28015.
Connecting
How can you connect to Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp0
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.