Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- in 7d 8hThu 5 Nov, 19:00 UTCFW
- in 14d 1hThu 12 Nov, 12:34 UTC
- in 21d 12hThu 19 Nov, 23:28 UTC
- in 28d 23hFri 27 Nov, 10:22 UTC
- in 35d 8hThu 3 Dec, 19:00 UTCFW
- in 36d 10hFri 4 Dec, 21:17 UTC
- in 43d 21hSat 12 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
21 OCT 2026Wed 21 Oct, 03:51 UTC8d ago |
3+1 queue | – | running | 0 |
13 OCT 2026Tue 13 Oct, 05:07 UTC16d ago |
2 | halved by day 1 | 7.9 days | 0 |
5 OCT 2026Mon 5 Oct, 18:12 UTC23d ago |
0 | – | 7.5 days | 0 |
29 SEP 2026Tue 29 Sep, 04:44 UTC30d ago |
1 | halved by day 1 | 6.6 days | 0 |
28 SEP 2026Mon 28 Sep, 04:50 UTC31d ago |
1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Chrayntopia-dev run?
No gather rate appears in the name Chrayntopia-dev. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Chrayntopia-dev?
Size 4,250, seed 50000: the game generates the procedural map on Chrayntopia-dev. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
On Rust Server Index, which lists and filters carry Chrayntopia-dev?
These lists on Rust Server Index take Chrayntopia-dev: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to Chrayntopia-dev, and what do they stand for?
Filed under these tags, as published by Chrayntopia-dev and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): Player cap: 0; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at Chrayntopia-dev?
Its recent wipes averaged 2 players at peak. With 1 more in the queue, the latest wipe peaked 23 hours after the wipe. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.
When does Chrayntopia-dev wipe?
The recent gap between wipes on Chrayntopia-dev is about 7 days. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 8 days 6 hours.
Player counts
How is Chrayntopia-dev ranked compared with the rest?
Filed under rankings: #9,273 for Chrayntopia-dev on seven-day player hours, top 42% overall.
Is Chrayntopia-dev quiet or crowded?
Filed under offline: Chrayntopia-dev, last seen 2 days ago. The seven-day average is 0 players; the peak reached 2.
Server facts
What Rust version is Chrayntopia-dev on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Chrayntopia-dev. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Chrayntopia-dev, and is it online now?
The server is down at this moment; the last sighting of Chrayntopia-dev was 2 days ago. Uptime for the last 7 full days came to 78%, 131 hours out of 168. On 25 September 2026 it was first seen by Rust Server Index.
Which region is Chrayntopia-dev in?
There is no region on record for Chrayntopia-dev; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 98.142.0.118:28015.
How to join
What steps lead onto Chrayntopia-dev?
Two ways in. Type client.connect 98.142.0.118:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.