Chrayntopia-dev
Online 98.142.0.118:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 18:02 UTC6d ago |
– | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Chrayntopia-dev, which rules and settings apply?
No gather rate appears in the name Chrayntopia-dev. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Chrayntopia-dev?
Generated by the game, the procedural map of Chrayntopia-dev has size 4,250 and seed 50000. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
Which lists and filters on Rust Server Index is Chrayntopia-dev filed under?
Filed under these Rust Server Index lists is Chrayntopia-dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is meant by the tags on Chrayntopia-dev?
The server's own tags are listed here, and the game's server browser reads them: Chrayntopia-dev gives gmrust (Game mode): Rust survival, as standard; mp0 (Max players): 0 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
When does Chrayntopia-dev wipe?
The record holds too few of Chrayntopia-dev's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 10 hours is when its current world was made.
Population
How is Chrayntopia-dev ranked compared with the rest?
The seven-day player-hours ranking places Chrayntopia-dev at #10,588, among the top 48% of ranked servers.
How many players are on Chrayntopia-dev at the moment?
Chrayntopia-dev is currently showing 0 players. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 1 players.
Operator and status
What Rust version is Chrayntopia-dev on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Chrayntopia-dev. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Chrayntopia-dev?
You will find Chrayntopia-dev online as of now. About 8 hours ago, by its own uptime figure, is when it last restarted. It was up 22 of 24 hours in the last 1 full day, or 92% of the time. On 27 October 2026 it was first seen by Rust Server Index.
What is performance like on Chrayntopia-dev?
The last 48 hours give an average of 185 server fps and a floor of 121. The entity count reached 110,505, covering buildings, deployables and all else in the world. Memory use reached as much as 4,256 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is Chrayntopia-dev hosted?
Chrayntopia-dev gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 98.142.0.118:28015.
How to join
What steps lead onto Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.