Rust Server IndexCard catalogue of Rust servers

Holdings11,834 servers79,225 players158 fresh wipes

Call no.15400 On the shelf · online

Hello Darkness Builder map

Online 97.247.33.103:28017 checked 10m ago

Subjects 1. modded2. oxide3. pve
Players now
0/ ?
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipeWiped26 OCT2026 · 1d 13h ago
1d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123415:0016:0017:0018:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608015:0016:0017:0018:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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18/ 200
EU
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6/ 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average
6/ 30
EU
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
4/ 200
EU
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
0/ 200
CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average
2/ 30
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Hello Darkness Builder map, which rules and settings apply?

You will find no gather rate in the name of Hello Darkness Builder map. 8 players per group is the default limit. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Hello Darkness Builder map?

Hello Darkness Builder map runs a procedural map of size 3,000 with seed 408953264, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Hello Darkness Builder map?

Filed under these Rust Server Index lists is Hello Darkness Builder map: Modded Rust servers, filed by play style, Build and creative servers and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for Hello Darkness Builder map?

Filed under these tags, as published by Hello Darkness Builder map and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

Which wipe timetable does Hello Darkness Builder map follow?

The record holds too few of Hello Darkness Builder map's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 37 hours.

Population

Where does Hello Darkness Builder map sit in the rankings?

On player hours over seven days, Hello Darkness Builder map takes #15,400, within the top 69% of ranked servers.

How many players are on Hello Darkness Builder map at the moment?

As of the latest check, Hello Darkness Builder map has 0 players. Filed under seven-day average: 0 players.

Server details

What Rust version is Hello Darkness Builder map on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Hello Darkness Builder map. To join you need the same protocol; Steam handles the update.

Is Hello Darkness Builder map reachable, and does it stay up?

You will find Hello Darkness Builder map online as of now. About 15 hours ago, by its own uptime figure, is when it last restarted. The earliest sighting at Rust Server Index is 27 October 2026.

How well does Hello Darkness Builder map perform?

Server fps held at 60 on average across the last 48 hours, never dropping below 46. The entity count reached 51,529, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,602 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Hello Darkness Builder map?

No region is published by Hello Darkness Builder map. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 97.247.33.103:28017.

Connecting

What steps lead onto Hello Darkness Builder map?

Enter client.connect 97.247.33.103:28017 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp0
Max players 0 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.