Hello Darkness PVE
Offline 97.247.33.103:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Hello Darkness PVE run?
No gather rate appears in the name Hello Darkness PVE. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Hello Darkness PVE?
Generated by the game, the procedural map of Hello Darkness PVE has size 4,500 and seed 1470027. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is Hello Darkness PVE filed under?
These lists on Rust Server Index take Hello Darkness PVE: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on Hello Darkness PVE?
The server's own tags are listed here, and the game's server browser reads them: Hello Darkness PVE gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How often is Hello Darkness PVE wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of Hello Darkness PVE's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 8 days 8 hours is when its current world was made.
Players and ranking
How is Hello Darkness PVE ranked compared with the rest?
Filed under rankings: #15,423 for Hello Darkness PVE on seven-day player hours, top 69% overall.
What does the player count on Hello Darkness PVE look like?
At present Hello Darkness PVE is offline; its last sighting was 9 hours ago. Filed under seven-day average: 0 players.
Server details
What version does Hello Darkness PVE use?
Rust network protocol 2635 and build 168909, on Windows, is what Hello Darkness PVE runs. To join you need the same protocol; Steam handles the update.
How reliable is Hello Darkness PVE, and is it online now?
The server is down at this moment; the last sighting of Hello Darkness PVE was 9 hours ago. The uptime it reports puts the last restart at about 22 hours ago. It was first recorded by Rust Server Index on 27 October 2026.
What is performance like on Hello Darkness PVE?
Server fps held at 61 on average across the last 48 hours, never dropping below 43. Buildings, deployables and everything else in the world came to as many as 121,620 entities. Up to 3,410 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Hello Darkness PVE hosted?
There is no region on record for Hello Darkness PVE; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 97.247.33.103:28015.
Joining the server
What is the way onto Hello Darkness PVE?
Two ways in. Type client.connect 97.247.33.103:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.