Rust Server IndexCard catalogue of Rust servers

Holdings11,628 servers37,815 players103 fresh wipes

Call no.8656 Off the shelf · offline

Hello Darkness Builder map

Offline 97.171.185.161:28017 checked 15h ago

Subjects 1. modded2. oxide3. pve
Players now
0/ ?
7-day average
1
peak 1
Rank
#8,656
top 39%
Last wipeWiped26 OCT2026 · 1d 23h ago
1d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average
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EU
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
2/ 200
EU
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
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CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average
1/ 30
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Hello Darkness Builder map run?

No gather rate appears in the name Hello Darkness Builder map. The group limit is 8 players, the game's default. Filed under pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Hello Darkness Builder map?

Generated by the game, the procedural map of Hello Darkness Builder map has size 3,000 and seed 408953264. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Hello Darkness Builder map?

Filed under these Rust Server Index lists is Hello Darkness Builder map: Modded Rust servers, filed by play style, Build and creative servers and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for Hello Darkness Builder map?

Filed under these tags, as published by Hello Darkness Builder map and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

When does Hello Darkness Builder map wipe?

Its rhythm is not yet clear, since the record holds too few of Hello Darkness Builder map's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 47 hours is when its current world was made.

Player counts

How is Hello Darkness Builder map ranked compared with the rest?

On player hours over seven days, Hello Darkness Builder map takes #8,656, within the top 39% of ranked servers.

What does the player count on Hello Darkness Builder map look like?

At present Hello Darkness Builder map is offline; its last sighting was 15 hours ago. Averaged across seven days: 1 players, peaking at 1. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.

Server facts

Which Rust build is Hello Darkness Builder map running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Hello Darkness Builder map. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Hello Darkness Builder map?

Last seen 15 hours ago, Hello Darkness Builder map is offline right now. The uptime it reports puts the last restart at about 11 hours ago. The earliest sighting at Rust Server Index is 27 October 2026.

What is performance like on Hello Darkness Builder map?

Averaged over the last 48 hours, server fps was 70, with a low of 56. The entity count reached 51,797, covering buildings, deployables and all else in the world. Memory use reached as much as 1,605 MB. What players feel as lag is low fps together with a rising entity count.

Which region is Hello Darkness Builder map in?

There is no region on record for Hello Darkness Builder map; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 97.171.185.161:28017.

How to join

What steps lead onto Hello Darkness Builder map?

Two ways in. Type client.connect 97.171.185.161:28017 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp0
Max players The queue ceiling sits at 0.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.