Rust Server IndexCard catalogue of Rust servers

Holdings11,845 servers80,760 players164 fresh wipes

Call no.15400 Off the shelf · offline

Hello Darkness PVE

Offline 97.171.185.161:28015 checked 5h ago

Subjects 1. modded2. oxide
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipeWiped20 OCT2026 · 7d 18h ago
7d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123403:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average
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EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
28/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average
148/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
46/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Hello Darkness PVE, which rules and settings apply?

You will find no gather rate in the name of Hello Darkness PVE. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Hello Darkness PVE?

Hello Darkness PVE runs a procedural map of size 4,500 with seed 1470027, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where does Hello Darkness PVE appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Hello Darkness PVE are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to Hello Darkness PVE, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Hello Darkness PVE gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is Hello Darkness PVE wiped, and on what schedule?

Hello Darkness PVE's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 7 days 18 hours.

Player counts

How is Hello Darkness PVE ranked compared with the rest?

On player hours over seven days, Hello Darkness PVE takes #15,400, within the top 69% of ranked servers.

What does the player count on Hello Darkness PVE look like?

Filed under offline: Hello Darkness PVE, last seen 5 hours ago. 0 players is the average over the past seven days.

Server details

What Rust version is Hello Darkness PVE on?

Rust network protocol 2635 and build 168909, on Windows, is what Hello Darkness PVE runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Hello Darkness PVE?

As of now Hello Darkness PVE is offline, with its last appearance 5 hours ago. About 11 hours ago, by its own uptime figure, is when it last restarted. The earliest sighting at Rust Server Index is 27 October 2026.

Is the performance on Hello Darkness PVE good?

Averaged over the last 48 hours, server fps was 64, with a low of 52. Buildings, deployables and everything else in the world came to as many as 121,515 entities. Memory use reached as much as 3,223 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of Hello Darkness PVE?

Hello Darkness PVE gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 97.171.185.161:28015.

How to join

How can you connect to Hello Darkness PVE?

If you would rather use the console, press F1 in Rust and enter client.connect 97.171.185.161:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.