BedWars Dev
Offline 95.52.119.35:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 21:15 UTC12d ago |
2 | – | running | 2 |
13 OCT 2026Tue 13 Oct, 19:39 UTC14d ago |
2 | held half | 2.1 days | 0 |
11 OCT 2026Sun 11 Oct, 20:11 UTC16d ago |
2 | – | 2 days | 0 |
10 OCT 2026Sat 10 Oct, 23:32 UTC17d ago |
2 | – | 0.9 days | 0 |
7 OCT 2026Wed 7 Oct, 23:05 UTC20d ago |
2 | held half | 3 days | 0 |
7 OCT 2026Wed 7 Oct, 07:40 UTC20d ago |
2 | – | 0.6 days | 1 |
6 OCT 2026Tue 6 Oct, 21:17 UTC21d ago |
2 | – | 0.4 days | 0 |
5 OCT 2026Mon 5 Oct, 20:44 UTC22d ago |
3 | – | 1 days | 3 |
4 OCT 2026Sun 4 Oct, 17:36 UTC23d ago |
3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on BedWars Dev?
The name of BedWars Dev does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.
Tags and filters
Where does BedWars Dev appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include BedWars Dev are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on BedWars Dev?
The server's own tags are listed here, and the game's server browser reads them: BedWars Dev gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at BedWars Dev?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
How often is BedWars Dev wiped, and on what schedule?
BedWars Dev wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 6 hours.
Player counts
What position does BedWars Dev hold among Rust servers?
On player hours over seven days, BedWars Dev takes #12,848, within the top 59% of ranked servers.
Is BedWars Dev quiet or crowded?
At present BedWars Dev is offline; its last sighting was 12 days 5 hours ago.
Server details
What version does BedWars Dev use?
Rust network protocol 2634 and build 166652 on Windows is what you will find on BedWars Dev. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of BedWars Dev?
As of now BedWars Dev is offline, with its last appearance 12 days 5 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 1 October 2026 it was first seen by Rust Server Index.
Where in the world is BedWars Dev hosted?
No region is published by BedWars Dev. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 95.52.119.35:28015.
Connecting
What steps lead onto BedWars Dev?
If you would rather use the console, press F1 in Rust and enter client.connect 95.52.119.35:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.