Rust Server IndexCard catalogue of Rust servers

Holdings11,609 servers35,650 players58 fresh wipes

Call no.12848 Off the shelf · offline

BedWars Dev

Offline 95.52.119.35:28015 checked 12d ago

Subjects 1. modded2. carbon
Players now
1/ 50
2% full
7-day average
0
peak –
Rank
#12,848
top 59%
Last wipeWiped15 OCT2026 · 12d 6h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct14 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 21:15 UTC12d ago
2 – running 2
13 OCT 2026Tue 13 Oct, 19:39 UTC14d ago
2 held half 2.1 days 0
11 OCT 2026Sun 11 Oct, 20:11 UTC16d ago
2 – 2 days 0
10 OCT 2026Sat 10 Oct, 23:32 UTC17d ago
2 – 0.9 days 0
7 OCT 2026Wed 7 Oct, 23:05 UTC20d ago
2 held half 3 days 0
7 OCT 2026Wed 7 Oct, 07:40 UTC20d ago
2 – 0.6 days 1
6 OCT 2026Tue 6 Oct, 21:17 UTC21d ago
2 – 0.4 days 0
5 OCT 2026Mon 5 Oct, 20:44 UTC22d ago
3 – 1 days 3
4 OCT 2026Sun 4 Oct, 17:36 UTC23d ago
3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on BedWars Dev?

The name of BedWars Dev does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.

Tags and filters

Where does BedWars Dev appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include BedWars Dev are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on BedWars Dev?

The server's own tags are listed here, and the game's server browser reads them: BedWars Dev gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at BedWars Dev?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

How often is BedWars Dev wiped, and on what schedule?

BedWars Dev wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 6 hours.

Player counts

What position does BedWars Dev hold among Rust servers?

On player hours over seven days, BedWars Dev takes #12,848, within the top 59% of ranked servers.

Is BedWars Dev quiet or crowded?

At present BedWars Dev is offline; its last sighting was 12 days 5 hours ago.

Server details

What version does BedWars Dev use?

Rust network protocol 2634 and build 166652 on Windows is what you will find on BedWars Dev. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of BedWars Dev?

As of now BedWars Dev is offline, with its last appearance 12 days 5 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 1 October 2026 it was first seen by Rust Server Index.

Where in the world is BedWars Dev hosted?

No region is published by BedWars Dev. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 95.52.119.35:28015.

Connecting

What steps lead onto BedWars Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 95.52.119.35:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players 50 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.