Rust Server IndexCard catalogue of Rust servers

Holdings11,590 servers33,807 players67 fresh wipes

Call no.14143 Off the shelf · offline

Development Server

Offline 95.47.113.106:28015 checked 37d ago

Subjects 1. modded2. oxide
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#14,143
no region published
Last wipeWiped20 SEP2026 · 37d 14h ago
37d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 SEP 2026Sun 20 Sep, 14:49 UTC37d ago
1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Development Server?

No gather rate appears in the name Development Server. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Development Server?

A procedural map, generated by the game, is what Development Server runs.

Lists and filters

On Rust Server Index, which lists and filters carry Development Server?

Filed under these Rust Server Index lists is Development Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Development Server?

The server's own tags are listed here, and the game's server browser reads them: Development Server gives gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): Player cap: 2; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs164530 (Build): The game build here is 164530; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at Development Server?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

When does Development Server wipe?

Its rhythm is not yet clear, since the record holds too few of Development Server's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 37 days 14 hours.

Population

What position does Development Server hold among Rust servers?

On player hours over seven days, Development Server takes #14,143, within the top – of ranked servers.

Is Development Server quiet or crowded?

Filed under offline: Development Server, last seen 37 days 13 hours ago.

Server details

What Rust version is Development Server on?

Rust network protocol 2633 and build 164530, on Windows, is what Development Server runs. To join you need the same protocol; Steam handles the update.

Is Development Server reachable, and does it stay up?

Last seen 37 days 13 hours ago, Development Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 20 September 2026.

Which region is Development Server in?

No region is published by Development Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 95.47.113.106:28015.

Joining the server

What is the way onto Development Server?

If you would rather use the console, press F1 in Rust and enter client.connect 95.47.113.106:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp2
Max players Player cap: 2.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs164530
Build The game build here is 164530.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.