Rust Server IndexCard catalogue of Rust servers

Holdings11,636 servers37,139 players59 fresh wipes

Call no.n.r. Off the shelf · offline

Testing server

Offline 95.26.143.185:28015 checked 44d ago

Subjects 1. teams off 2. modded3. oxide4. hardcore
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
–
score 0
Last wipeWiped9 SEP2026 · 48d 4h ago
48d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
No rank history yet.
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 9 on average
7/ 100
NA
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average
3/ 50
OC
Alone & AfraidOC · no group limit · biweekly · 2 on average
1/ 50
SA
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
0/ 50
1/ 100
ShockRust | Blue | NoLimitno group limit · 160 on average
39/ 500
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Testing server, which rules and settings apply?

The name of Testing server does not state a gather rate. The server does not publish a group limit. Filed under hardcore, Facepunch's toughest setting. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Lists and filters

On Rust Server Index, which lists and filters carry Testing server?

Filed under these Rust Server Index lists is Testing server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How should you read the tags listed for Testing server?

These are the tags Testing server publishes; the game's server browser reads this list: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp1 (Max players): The queue ceiling sits at 1; ts0 (Group limit): Team play is turned off; v2633 (Protocol): Your client must run protocol 2633 to connect; cs163794 (Build): Build on file: 163794; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

When does Testing server wipe?

Its rhythm is not yet clear, since the record holds too few of Testing server's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 48 days 4 hours.

Players and ranking

Is Testing server quiet or crowded?

Filed under offline: Testing server, last seen 44 days 20 hours ago.

Server facts

What version does Testing server use?

Rust network protocol 2633 and build 163794 on Windows is what you will find on Testing server. To join you need the same protocol; Steam handles the update.

How reliable is Testing server, and is it online now?

Last seen 44 days 20 hours ago, Testing server is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Which region is Testing server in?

There is no region on record for Testing server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 95.26.143.185:28015.

Connecting

How can you connect to Testing server?

Enter client.connect 95.26.143.185:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp1
Max players The queue ceiling sits at 1.
ts0
Group limit Team play is turned off.
v2633
Protocol Your client must run protocol 2633 to connect.
cs163794
Build Build on file: 163794.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.