Rust Server IndexCard catalogue of Rust servers

Holdings11,687 servers50,243 players137 fresh wipes

Call no.12835 Off the shelf · offline

Testing server

Offline 95.26.136.88:28015 checked 43d ago

Subjects 1. teams off 2. modded3. oxide4. hardcore
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#12,835
no region published
Last wipeWiped14 SEP2026 · 43d 9h ago
43d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 9 on average
8/ 100
NA
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average
3/ 50
OC
Alone & AfraidOC · no group limit · biweekly · 2 on average
1/ 50
SA
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
6/ 50
1/ 100
ShockRust | Blue | NoLimitno group limit · 162 on average
33/ 500
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Testing server?

The name of Testing server does not state a gather rate. The server does not publish a group limit. The server runs hardcore, Facepunch's toughest setting. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Testing server?

Testing server runs a procedural map, which the game generates.

Tags

On Rust Server Index, which lists and filters carry Testing server?

These lists on Rust Server Index take Testing server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Which tags are attached to Testing server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Testing server gives gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp1 (Max players): The queue ceiling sits at 1; ts0 (Group limit): Team play is turned off; v2633 (Protocol): Your client must run protocol 2633 to connect; cs163794 (Build): The game build here is 163794; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

Which wipe timetable does Testing server follow?

The record holds too few of Testing server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 9 hours.

Player counts

What position does Testing server hold among Rust servers?

Filed under rankings: #12,835 for Testing server on seven-day player hours, top – overall.

Is Testing server quiet or crowded?

Filed under offline: Testing server, last seen 43 days 8 hours ago.

Server details

What Rust version is Testing server on?

Rust network protocol 2633 and build 163794, on Windows, is what Testing server runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Testing server, and is it online now?

As of now Testing server is offline, with its last appearance 43 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 14 September 2026.

Which region is Testing server in?

No region is published by Testing server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 95.26.136.88:28015.

Connecting

How can you connect to Testing server?

Enter client.connect 95.26.136.88:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp1
Max players The queue ceiling sits at 1.
ts0
Group limit Team play is turned off.
v2633
Protocol Your client must run protocol 2633 to connect.
cs163794
Build The game build here is 163794.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.