Rust Server IndexCard catalogue of Rust servers

Holdings11,718 servers61,678 players174 fresh wipes

Call no.10291 On the shelf · online

ZMADHOUSE PVE

Online 95.216.228.189:7781 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 70
0% full
7-day average
0
peak 1
Rank
#10,291
top 46%
Last wipeWiped19 OCT2026 · 10d 18h ago
10d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 06:01 UTC10d ago
3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On ZMADHOUSE PVE, which rules and settings apply?

No gather rate appears in the name ZMADHOUSE PVE. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on ZMADHOUSE PVE?

ZMADHOUSE PVE runs a procedural map of size 3,500 with seed 2147483647, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry ZMADHOUSE PVE?

The Rust Server Index lists that include ZMADHOUSE PVE are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on ZMADHOUSE PVE?

Filed under these tags, as published by ZMADHOUSE PVE and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp70 (Max players): The queue ceiling sits at 70; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on ZMADHOUSE PVE?

At their busiest, its recent wipes drew 3 players on average. 0 hours into the latest wipe, the crowd reached its peak.

How often is ZMADHOUSE PVE wiped, and on what schedule?

ZMADHOUSE PVE's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 10 days 18 hours.

Player counts

Where does ZMADHOUSE PVE sit in the rankings?

The seven-day player-hours ranking places ZMADHOUSE PVE at #10,291, among the top 46% of ranked servers.

What does the player count on ZMADHOUSE PVE look like?

ZMADHOUSE PVE is currently showing 0 players on 70 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. Filed under busiest hour: 06:00 UTC in the last 48 hours, averaging 0 players.

Operator and status

What Rust version is ZMADHOUSE PVE on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on ZMADHOUSE PVE. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is ZMADHOUSE PVE, and is it online now?

The server is live at this moment: ZMADHOUSE PVE. Its reported uptime gives the last restart as roughly 7 days ago. Uptime for the last 7 full days came to 85%, 143 hours out of 168. The earliest sighting at Rust Server Index is 13 October 2026.

What is performance like on ZMADHOUSE PVE?

Server fps held at 112 on average across the last 48 hours, never dropping below 90. The entity count reached 76,405, covering buildings, deployables and all else in the world. Memory use reached as much as 5,313 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is ZMADHOUSE PVE hosted?

ZMADHOUSE PVE gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 95.216.228.189:7781.

Joining the server

What is the way onto ZMADHOUSE PVE?

Two ways in. Type client.connect 95.216.228.189:7781 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://www.gameserverapp.com.

Subject headings explained

Server tags

What each one means.

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp70
Max players The queue ceiling sits at 70.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.