Pyro's Build Server
Offline 95.165.72.232:28015 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 13:34 UTC12d ago |
2 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 07:14 UTC12d ago |
2 | – | 0.3 days | 1 |
15 OCT 2026Thu 15 Oct, 19:14 UTC12d ago |
2 | – | 0.5 days | 1 |
9 OCT 2026Fri 9 Oct, 13:14 UTC19d ago |
1 | held half | 6.3 days | 1 |
8 OCT 2026Thu 8 Oct, 10:17 UTC20d ago |
3 | – | 1.1 days | 1 |
3 OCT 2026Sat 3 Oct, 12:12 UTC25d ago |
1 | held half | 4.9 days | 1 |
1 OCT 2026Thu 1 Oct, 15:28 UTC26d ago |
2 | – | 1.9 days | 1 |
1 OCT 2026Thu 1 Oct, 05:20 UTC27d ago |
3 | – | 0.4 days | 1 |
30 SEP 2026Wed 30 Sep, 19:08 UTC27d ago |
3 | – | 0.4 days | 1 |
29 SEP 2026Tue 29 Sep, 09:04 UTC29d ago |
1 | – | 1.4 days | 0 |
27 SEP 2026Sun 27 Sep, 19:25 UTC30d ago |
1 | – | 1.6 days | 0 |
25 SEP 2026Fri 25 Sep, 10:41 UTC33d ago |
1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Pyro's Build Server, which rules and settings apply?
You will find no gather rate in the name of Pyro's Build Server. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Pyro's Build Server?
A procedural map, generated by the game, is what Pyro's Build Server runs.
Lists and filters
On Rust Server Index, which lists and filters carry Pyro's Build Server?
The Rust Server Index lists that include Pyro's Build Server are Modded Rust servers, filed by play style and Build and creative servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on Pyro's Build Server?
The server's own tags are listed here, and the game's server browser reads them: Pyro's Build Server gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What happens on wipe day at Pyro's Build Server?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
When does Pyro's Build Server wipe?
Pyro's Build Server wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 3 hours.
Players and ranking
How is Pyro's Build Server ranked compared with the rest?
Filed under rankings: #7,019 for Pyro's Build Server on seven-day player hours, top 32% overall.
Is Pyro's Build Server quiet or crowded?
The last check found Pyro's Build Server offline, last seen 20 hours ago. The seven-day average is 1 players; the peak reached 1. Filed under busiest hour: 15:00 UTC in the last 48 hours, averaging 1 players.
Server facts
Which Rust build is Pyro's Build Server running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Pyro's Build Server. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Pyro's Build Server, and is it online now?
Last seen 20 hours ago, Pyro's Build Server is offline right now. It was up 31 of 168 hours across the last 7 full days, or 18% of the time. On 25 September 2026 it was first seen by Rust Server Index.
Which region is Pyro's Build Server in?
Pyro's Build Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 95.165.72.232:28015.
How to join
What steps lead onto Pyro's Build Server?
If you would rather use the console, press F1 in Rust and enter client.connect 95.165.72.232:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.