Rust Server IndexCard catalogue of Rust servers

Holdings11,706 servers60,014 players114 fresh wipes

Call no.12032 Off the shelf · offline

Rust Devblog Server

Offline 94.249.198.156:28015 checked 5d ago

Subjects 1. modded2. carbon
Players now
1/ 10
10% full
7-day average
0
peak 1
Rank
#12,032
top 54%
Last wipeWiped28 SEP2026 · 32d 0h ago
32d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Rust Devblog Server run?

The name of Rust Devblog Server does not state a gather rate. The server does not publish a group limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is disabled.

What is the map on Rust Devblog Server?

Generated by the game, the map is procedural on Rust Devblog Server.

Tags

Which lists and filters on Rust Server Index is Rust Devblog Server filed under?

These lists on Rust Server Index take Rust Devblog Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags listed for Rust Devblog Server?

The server's own tags are listed here, and the game's server browser reads them: Rust Devblog Server gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; v2362 (Protocol): The protocol is 2362; older or newer clients cannot join; ptrak (Networking): RakNet is the network layer, as standard for Rust; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; stok (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

Which wipe timetable does Rust Devblog Server follow?

Its rhythm is not yet clear, since the record holds too few of Rust Devblog Server's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 32 days.

Players and ranking

How is Rust Devblog Server ranked compared with the rest?

Filed under rankings: #12,032 for Rust Devblog Server on seven-day player hours, top 54% overall.

What does the player count on Rust Devblog Server look like?

Filed under offline: Rust Devblog Server, last seen 5 days 15 hours ago. The seven-day average is 0 players; the peak reached 1.

Server facts

What version does Rust Devblog Server use?

Rust network protocol 2362, on Windows, is what Rust Devblog Server runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Rust Devblog Server reachable, and does it stay up?

Last seen 5 days 15 hours ago, Rust Devblog Server is offline right now. Uptime for the last 7 full days came to 4%, 7 hours out of 168. The earliest sighting at Rust Server Index is 16 October 2026.

Which region is Rust Devblog Server in?

No region is published by Rust Devblog Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 94.249.198.156:28015.

Connecting

How can you connect to Rust Devblog Server?

Two ways in. Type client.connect 94.249.198.156:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
v2362
Protocol The protocol is 2362; older or newer clients cannot join.
ptrak
Networking RakNet is the network layer, as standard for Rust.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Other

hil2cpp
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.
stok
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.