Rust Devblog Server
Offline 94.249.198.156:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Rust Devblog Server run?
The name of Rust Devblog Server does not state a gather rate. The server does not publish a group limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is disabled.
What is the map on Rust Devblog Server?
Generated by the game, the map is procedural on Rust Devblog Server.
Tags
Which lists and filters on Rust Server Index is Rust Devblog Server filed under?
These lists on Rust Server Index take Rust Devblog Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags listed for Rust Devblog Server?
The server's own tags are listed here, and the game's server browser reads them: Rust Devblog Server gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; v2362 (Protocol): The protocol is 2362; older or newer clients cannot join; ptrak (Networking): RakNet is the network layer, as standard for Rust; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; stok (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
Which wipe timetable does Rust Devblog Server follow?
Its rhythm is not yet clear, since the record holds too few of Rust Devblog Server's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 32 days.
Players and ranking
How is Rust Devblog Server ranked compared with the rest?
Filed under rankings: #12,032 for Rust Devblog Server on seven-day player hours, top 54% overall.
What does the player count on Rust Devblog Server look like?
Filed under offline: Rust Devblog Server, last seen 5 days 15 hours ago. The seven-day average is 0 players; the peak reached 1.
Server facts
What version does Rust Devblog Server use?
Rust network protocol 2362, on Windows, is what Rust Devblog Server runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Rust Devblog Server reachable, and does it stay up?
Last seen 5 days 15 hours ago, Rust Devblog Server is offline right now. Uptime for the last 7 full days came to 4%, 7 hours out of 168. The earliest sighting at Rust Server Index is 16 October 2026.
Which region is Rust Devblog Server in?
No region is published by Rust Devblog Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 94.249.198.156:28015.
Connecting
How can you connect to Rust Devblog Server?
Two ways in. Type client.connect 94.249.198.156:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.