Rust Devblog Server
Offline 94.229.24.253:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Rust Devblog Server, which rules and settings apply?
No gather rate appears in the name Rust Devblog Server. The server does not publish a group limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Rust Devblog Server?
Generated by the game, the map is procedural on Rust Devblog Server.
Lists and filters
Which lists and filters on Rust Server Index is Rust Devblog Server filed under?
Filed under these Rust Server Index lists is Rust Devblog Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is meant by the tags on Rust Devblog Server?
These are the tags Rust Devblog Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; v2362 (Protocol): Your client must run protocol 2362 to connect; ptrak (Networking): The standard RakNet layer carries the connection; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework; hil2cpp (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
Which wipe timetable does Rust Devblog Server follow?
Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 36 days 10 hours.
Players and ranking
What position does Rust Devblog Server hold among Rust servers?
On player hours over seven days, Rust Devblog Server takes #15,552, within the top 71% of ranked servers.
Is Rust Devblog Server quiet or crowded?
The last check found Rust Devblog Server offline, last seen 35 days 7 hours ago.
Server details
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what you will find on Rust Devblog Server. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Rust Devblog Server, and is it online now?
As of now Rust Devblog Server is offline, with its last appearance 35 days 7 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 23 September 2026 it was first seen by Rust Server Index.
What is the location of Rust Devblog Server?
No region is published by Rust Devblog Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 94.229.24.253:28015.
Connecting
How can you connect to Rust Devblog Server?
Two ways in. Type client.connect 94.229.24.253:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.