Rust Devblog Server
Offline 94.229.18.22:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Rust Devblog Server run?
The name of Rust Devblog Server does not state a gather rate. There is no published group limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned off.
What is the map on Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
Tags and filters
Which lists and filters on Rust Server Index is Rust Devblog Server filed under?
These lists on Rust Server Index take Rust Devblog Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is meant by the tags on Rust Devblog Server?
Filed under these tags, as published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; v2362 (Protocol): The protocol is 2362; older or newer clients cannot join; ptrak (Networking): Networking runs on RakNet, the game's default layer; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How often is Rust Devblog Server wiped, and on what schedule?
Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 30 days 7 hours is when its current world was made.
Player counts
How is Rust Devblog Server ranked compared with the rest?
Filed under rankings: #15,400 for Rust Devblog Server on seven-day player hours, top 69% overall.
What does the player count on Rust Devblog Server look like?
Filed under offline: Rust Devblog Server, last seen 3 days 21 hours ago. Filed under seven-day average: 0 players.
Server facts
What version does Rust Devblog Server use?
Rust network protocol 2362, on Windows, is what Rust Devblog Server runs. Steam keeps your game updated, but the protocol must match for you to join.
Is Rust Devblog Server reachable, and does it stay up?
The server is down at this moment; the last sighting of Rust Devblog Server was 3 days 21 hours ago. Uptime for the last 3 full days came to 0%, 0 hours out of 72. On 24 October 2026 it was first seen by Rust Server Index.
Where in the world is Rust Devblog Server hosted?
Rust Devblog Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 94.229.18.22:28015.
How to join
What steps lead onto Rust Devblog Server?
Enter client.connect 94.229.18.22:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.