Rust Devblog Server
Offline 94.229.18.11:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Rust Devblog Server, which rules and settings apply?
No gather rate appears in the name Rust Devblog Server. The server does not publish a group limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is disabled.
What is the map on Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
Lists and filters
On Rust Server Index, which lists and filters carry Rust Devblog Server?
These lists on Rust Server Index take Rust Devblog Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which tags are attached to Rust Devblog Server, and what do they stand for?
Filed under these tags, as published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; v2362 (Protocol): Your client must run protocol 2362 to connect; ptrak (Networking): RakNet is the network layer, as standard for Rust; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; stok (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How often is Rust Devblog Server wiped, and on what schedule?
The record holds too few of Rust Devblog Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 31 days 4 hours.
Population
How is Rust Devblog Server ranked compared with the rest?
Filed under rankings: #15,828 for Rust Devblog Server on seven-day player hours, top 72% overall.
What does the player count on Rust Devblog Server look like?
The last check found Rust Devblog Server offline, last seen 18 days 17 hours ago.
Operator and status
Which Rust build is Rust Devblog Server running?
Rust network protocol 2362 on Windows is what you will find on Rust Devblog Server. To join you need the same protocol; Steam handles the update.
Is Rust Devblog Server reachable, and does it stay up?
As of now Rust Devblog Server is offline, with its last appearance 18 days 17 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 10 October 2026.
What is the location of Rust Devblog Server?
No region is published by Rust Devblog Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 94.229.18.11:28015.
How to join
What is the way onto Rust Devblog Server?
If you would rather use the console, press F1 in Rust and enter client.connect 94.229.18.11:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.