Rust Devblog Server
Offline 94.229.18.118:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Rust Devblog Server?
The name of Rust Devblog Server does not state a gather rate. The server does not publish a group limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
Lists and filters
Which lists and filters on Rust Server Index is Rust Devblog Server filed under?
The Rust Server Index lists that include Rust Devblog Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is meant by the tags on Rust Devblog Server?
Filed under these tags, as published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; v2362 (Protocol): Joining needs you on game protocol 2362; ptrak (Networking): Networking runs on RakNet, the game's default layer; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How often is Rust Devblog Server wiped, and on what schedule?
The record holds too few of Rust Devblog Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 36 days 18 hours.
Population
How is Rust Devblog Server ranked compared with the rest?
Filed under rankings: #15,982 for Rust Devblog Server on seven-day player hours, top 71% overall.
How many players are on Rust Devblog Server at the moment?
Filed under offline: Rust Devblog Server, last seen 34 days 17 hours ago.
Operator and status
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what you will find on Rust Devblog Server. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Rust Devblog Server, and is it online now?
The server is down at this moment; the last sighting of Rust Devblog Server was 34 days 17 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 24 September 2026.
Which region is Rust Devblog Server in?
There is no region on record for Rust Devblog Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 94.229.18.118:28015.
Connecting
How can you connect to Rust Devblog Server?
Enter client.connect 94.229.18.118:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.