Rust Devblog Server
Offline 94.229.17.158:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Rust Devblog Server, which rules and settings apply?
No gather rate appears in the name Rust Devblog Server. The server does not publish a group limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is disabled.
What is the map on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Tags and filters
On Rust Server Index, which lists and filters carry Rust Devblog Server?
These lists on Rust Server Index take Rust Devblog Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which tags are attached to Rust Devblog Server, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Rust Devblog Server gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your client must run protocol 2362 to connect; ptrak (Networking): The standard RakNet layer carries the connection; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; stok (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
Which wipe timetable does Rust Devblog Server follow?
Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 5 hours.
Players and ranking
How is Rust Devblog Server ranked compared with the rest?
On player hours over seven days, Rust Devblog Server takes #15,323, within the top 69% of ranked servers.
How many players are on Rust Devblog Server at the moment?
The last check found Rust Devblog Server offline, last seen 7 days 10 hours ago.
Operator and status
What version does Rust Devblog Server use?
Rust network protocol 2362 on Windows is what you will find on Rust Devblog Server. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Rust Devblog Server?
As of now Rust Devblog Server is offline, with its last appearance 7 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 21 October 2026.
Which region is Rust Devblog Server in?
Rust Devblog Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 94.229.17.158:28015.
How to join
How can you connect to Rust Devblog Server?
Two ways in. Type client.connect 94.229.17.158:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.