Rust Server IndexCard catalogue of Rust servers

Holdings11,600 servers34,753 players66 fresh wipes

Call no.15443 Off the shelf · offline

Rust Devblog Server

Offline 94.229.16.35:28015 checked 15d ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,443
top 71%
Last wipeWiped12 OCT2026 · 15d 7h ago
15d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 22:14 UTC15d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 157 on average
78/ 500
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МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
79/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
33/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
5/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
13/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Rust Devblog Server run?

You will find no gather rate in the name of Rust Devblog Server. No group limit is published. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is disabled.

Which map is in use on Rust Devblog Server?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Lists and filters

Where does Rust Devblog Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Rust Devblog Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which tags are attached to Rust Devblog Server, and what do they stand for?

Filed under these tags, as published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; v2362 (Protocol): The protocol is 2362; older or newer clients cannot join; ptrak (Networking): RakNet is the network layer, as standard for Rust; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Rust Devblog Server when wipe day comes?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is Rust Devblog Server wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Rust Devblog Server's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 15 days 7 hours.

Players and ranking

What position does Rust Devblog Server hold among Rust servers?

Filed under rankings: #15,443 for Rust Devblog Server on seven-day player hours, top 71% overall.

Is Rust Devblog Server quiet or crowded?

Filed under offline: Rust Devblog Server, last seen 15 days 7 hours ago.

Server facts

What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what you will find on Rust Devblog Server. To join you need the same protocol; Steam handles the update.

How reliable is Rust Devblog Server, and is it online now?

Last seen 15 days 7 hours ago, Rust Devblog Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 12 October 2026.

Where in the world is Rust Devblog Server hosted?

Rust Devblog Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 94.229.16.35:28015.

Joining the server

What is the way onto Rust Devblog Server?

If you would rather use the console, press F1 in Rust and enter client.connect 94.229.16.35:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players The queue ceiling sits at 50.
v2362
Protocol The protocol is 2362; older or newer clients cannot join.
ptrak
Networking RakNet is the network layer, as standard for Rust.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Other

hil2cpp
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.
stok
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.