Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers103,740 players413 fresh wipes

Call no.15310 Off the shelf · offline

Combat isolated acceptance

Offline 94.228.213.206:28115 checked 3d ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipeWiped22 OCT2026 · 7d 3h ago
7d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Combat isolated acceptance, which rules and settings apply?

No gather rate appears in the name Combat isolated acceptance. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Combat isolated acceptance?

A procedural map, generated by the game, is what Combat isolated acceptance runs.

Tags and filters

Where does Combat isolated acceptance appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Combat isolated acceptance: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Combat isolated acceptance?

Filed under these tags, as published by Combat isolated acceptance and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2632 (Protocol): Your client must run protocol 2632 to connect; cs161125 (Build): Build on file: 161125; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does Combat isolated acceptance follow?

Its rhythm is not yet clear, since the record holds too few of Combat isolated acceptance's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 7 days 3 hours.

Player counts

What position does Combat isolated acceptance hold among Rust servers?

Filed under rankings: #15,310 for Combat isolated acceptance on seven-day player hours, top 69% overall.

How many players are on Combat isolated acceptance at the moment?

Filed under offline: Combat isolated acceptance, last seen 3 days 1 hours ago. 0 players is the average over the past seven days.

Operator and status

What Rust version is Combat isolated acceptance on?

Rust network protocol 2632 and build 161125, on Windows, is what Combat isolated acceptance runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Combat isolated acceptance, and is it online now?

Last seen 3 days 1 hours ago, Combat isolated acceptance is offline right now. It was up 0 of 48 hours across the last 2 full days, or 0% of the time. The earliest sighting at Rust Server Index is 26 October 2026.

Which region is Combat isolated acceptance in?

Combat isolated acceptance gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 94.228.213.206:28115.

How to join

How can you connect to Combat isolated acceptance?

If you would rather use the console, press F1 in Rust and enter client.connect 94.228.213.206:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2632
Protocol Your client must run protocol 2632 to connect.
cs161125
Build Build on file: 161125.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.