Rust Server IndexCard catalogue of Rust servers

Holdings11,621 servers32,314 players65 fresh wipes

Call no.14952 Off the shelf · offline

(Classy) Rust Testing 1

Offline 94.130.167.253:28014 checked 6d ago

Subjects 1. modded2. carbon
Players now
0/ ?
7-day average
0
peak 1
Rank
#14,952
top 67%
Last wipeWiped22 OCT2026 · 6d 11h ago
6d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct22 Oct26 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 17:13 UTC6d ago
1 – running 1
20 OCT 2026Tue 20 Oct, 02:39 UTC9d ago
2 – 2.6 days 0
26 SEP 2026Sat 26 Sep, 17:54 UTC32d ago
1 – 23.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does (Classy) Rust Testing 1 run?

The name of (Classy) Rust Testing 1 does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on (Classy) Rust Testing 1?

(Classy) Rust Testing 1 runs a procedural map of size 2,048 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry (Classy) Rust Testing 1?

These lists on Rust Server Index take (Classy) Rust Testing 1: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for (Classy) Rust Testing 1?

The server's own tags are listed here, and the game's server browser reads them: (Classy) Rust Testing 1 gives gmrust (Game mode): Rust survival, as standard; mp0 (Max players): Player cap: 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at (Classy) Rust Testing 1?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

How often is (Classy) Rust Testing 1 wiped, and on what schedule?

(Classy) Rust Testing 1 wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 6 days 11 hours.

Population

How is (Classy) Rust Testing 1 ranked compared with the rest?

Filed under rankings: #14,952 for (Classy) Rust Testing 1 on seven-day player hours, top 67% overall.

How many players are on (Classy) Rust Testing 1 at the moment?

The last check found (Classy) Rust Testing 1 offline, last seen 6 days 7 hours ago. The seven-day average is 0 players; the peak reached 1.

Server facts

Which Rust build is (Classy) Rust Testing 1 running?

Rust network protocol 2634 and build 167781 on Linux is what you will find on (Classy) Rust Testing 1. The protocol must match before you can join, and Steam takes care of updating it.

Is (Classy) Rust Testing 1 reachable, and does it stay up?

As of now (Classy) Rust Testing 1 is offline, with its last appearance 6 days 7 hours ago. Uptime for the last 7 full days came to 3%, 5 hours out of 168. On 25 September 2026 it was first seen by Rust Server Index.

What is the location of (Classy) Rust Testing 1?

(Classy) Rust Testing 1 gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 94.130.167.253:28014.

Joining the server

How can you connect to (Classy) Rust Testing 1?

Enter client.connect 94.130.167.253:28014 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp0
Max players Player cap: 0.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.