ZV Testserver
Offline 94.130.131.174:31205 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 SEP 2026Wed 16 Sep, 01:39 UTC42d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does ZV Testserver run?
You will find no gather rate in the name of ZV Testserver. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. Its own label is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on ZV Testserver?
Size 6,000, seed 1337: the game generates the procedural map on ZV Testserver. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
On Rust Server Index, which lists and filters carry ZV Testserver?
These lists on Rust Server Index take ZV Testserver: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to ZV Testserver, and what do they stand for?
Filed under these tags, as published by ZV Testserver and read by the game's server browser: gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): The game build here is 163794; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at ZV Testserver?
The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.
Which wipe timetable does ZV Testserver follow?
The record holds too few of ZV Testserver's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 42 days 18 hours.
Population
How is ZV Testserver ranked compared with the rest?
On player hours over seven days, ZV Testserver takes #15,491, within the top 69% of ranked servers.
How many players are on ZV Testserver at the moment?
At present ZV Testserver is offline; its last sighting was 36 days 12 hours ago.
Server details
What version does ZV Testserver use?
Rust network protocol 2633 and build 163794, on Linux, is what ZV Testserver runs. Steam keeps your game updated, but the protocol must match for you to join.
Is ZV Testserver reachable, and does it stay up?
The server is down at this moment; the last sighting of ZV Testserver was 36 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is the location of ZV Testserver?
ZV Testserver gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 94.130.131.174:31205.
Joining the server
What is the way onto ZV Testserver?
Enter client.connect 94.130.131.174:31205 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163794,ts8
Game
gmvanilla
mp10
ts8
v2633
cs163794
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.