Rust Server IndexCard catalogue of Rust servers

Holdings11,850 servers85,370 players296 fresh wipes

Call no.12993 On the shelf · online

[ITA] Server di CagottoMan

Online 94.126.59.191:28015 checked 8m ago

Subjects 1. vanilla2. modded3. oxide
Players now
0/ 200
0% full
7-day average
0
peak 1
Rank
#12,993
top 58%
Last wipeWiped1 OCT2026 · 27d 20h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.3 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:34 UTC FW27d ago
2 – running 0
26 SEP 2026Sat 26 Sep, 12:28 UTC33d ago
1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On [ITA] Server di CagottoMan, which rules and settings apply?

No gather rate appears in the name [ITA] Server di CagottoMan. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on [ITA] Server di CagottoMan?

[ITA] Server di CagottoMan runs a procedural map of size 3,500 with seed 12345, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Where does [ITA] Server di CagottoMan appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take [ITA] Server di CagottoMan: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on [ITA] Server di CagottoMan?

Filed under these tags, as published by [ITA] Server di CagottoMan and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on [ITA] Server di CagottoMan when wipe day comes?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 28 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does [ITA] Server di CagottoMan wipe?

The record holds too few of [ITA] Server di CagottoMan's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 20 hours is when its current world was made.

Players and ranking

What position does [ITA] Server di CagottoMan hold among Rust servers?

On player hours over seven days, [ITA] Server di CagottoMan takes #12,993, within the top 58% of ranked servers.

Is [ITA] Server di CagottoMan quiet or crowded?

[ITA] Server di CagottoMan is currently showing 0 players on 200 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 17:00 UTC drew the highest average: 1 players.

Server details

What version does [ITA] Server di CagottoMan use?

Rust network protocol 2635 and build 168909, on Linux, is what [ITA] Server di CagottoMan runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of [ITA] Server di CagottoMan?

The server is live at this moment: [ITA] Server di CagottoMan. Its reported uptime gives the last restart as roughly 6 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does [ITA] Server di CagottoMan perform?

Server fps held at 121 on average across the last 48 hours, never dropping below 92. The entity count reached 69,927, covering buildings, deployables and all else in the world. Memory use reached as much as 2,272 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is [ITA] Server di CagottoMan in?

No region is published by [ITA] Server di CagottoMan. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 94.126.59.191:28015.

How to join

What steps lead onto [ITA] Server di CagottoMan?

If you would rather use the console, press F1 in Rust and enter client.connect 94.126.59.191:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp200
Max players 200 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.