Rust Server IndexCard catalogue of Rust servers

Holdings11,621 servers32,314 players69 fresh wipes

Call no.15119 Off the shelf · offline

RustBlitz [DEV]

Offline 93.171.189.36:28015 checked 12d ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,119
top 70%
Last wipeWiped16 OCT2026 · 12d 21h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct12 Oct18 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
on rhythm
62%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 02:56 UTC13d ago
0 – running 0
15 OCT 2026Thu 15 Oct, 20:56 UTC13d ago
0 – 0.3 days 0
15 OCT 2026Thu 15 Oct, 14:56 UTC13d ago
0 – 0.3 days 0
15 OCT 2026Thu 15 Oct, 07:56 UTC13d ago
0 – 0.3 days 0
15 OCT 2026Thu 15 Oct, 01:56 UTC14d ago
0 – 0.3 days 0
14 OCT 2026Wed 14 Oct, 18:56 UTC14d ago
0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on RustBlitz [DEV]?

The name of RustBlitz [DEV] does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Tags and filters

Where does RustBlitz [DEV] appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take RustBlitz [DEV]: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on RustBlitz [DEV]?

Filed under these tags, as published by RustBlitz [DEV] and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on RustBlitz [DEV] when wipe day comes?

Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

How often is RustBlitz [DEV] wiped, and on what schedule?

RustBlitz [DEV] wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 12 days 21 hours.

Players and ranking

How is RustBlitz [DEV] ranked compared with the rest?

On player hours over seven days, RustBlitz [DEV] takes #15,119, within the top 70% of ranked servers.

How many players are on RustBlitz [DEV] at the moment?

At present RustBlitz [DEV] is offline; its last sighting was 12 days 20 hours ago.

Server facts

What Rust version is RustBlitz [DEV] on?

Rust network protocol 2634 and build 167781 on Linux is what you will find on RustBlitz [DEV]. Steam keeps your game updated, but the protocol must match for you to join.

Is RustBlitz [DEV] reachable, and does it stay up?

The server is down at this moment; the last sighting of RustBlitz [DEV] was 12 days 20 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

Where in the world is RustBlitz [DEV] hosted?

No region is published by RustBlitz [DEV]. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 93.171.189.36:28015.

Joining the server

How can you connect to RustBlitz [DEV]?

If you would rather use the console, press F1 in Rust and enter client.connect 93.171.189.36:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build Build on file: 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.