TestServer
Online 93.115.23.170:28505 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 OCT 2026Sun 25 Oct, 10:22 UTC4d ago |
1 | – | running | 1 |
14 OCT 2026Wed 14 Oct, 19:11 UTC14d ago |
1 | held half | 10.6 days | 1 |
9 OCT 2026Fri 9 Oct, 22:11 UTC19d ago |
1 | held half | 4.9 days | 0 |
8 OCT 2026Thu 8 Oct, 20:05 UTC20d ago |
1 | – | 1.1 days | 1 |
8 OCT 2026Thu 8 Oct, 10:38 UTC21d ago |
1 | – | 0.4 days | 0 |
7 OCT 2026Wed 7 Oct, 19:48 UTC21d ago |
1 | – | 0.6 days | 0 |
2 OCT 2026Fri 2 Oct, 13:09 UTC27d ago |
1 | halved by day 1 | 5.3 days | 1 |
30 SEP 2026Wed 30 Sep, 18:09 UTC28d ago |
1 | – | 1.8 days | 1 |
29 SEP 2026Tue 29 Sep, 18:24 UTC29d ago |
1 | – | 1 days | 0 |
25 SEP 2026Fri 25 Sep, 12:29 UTC34d ago |
1 | held half | 4.2 days | 1 |
22 SEP 2026Tue 22 Sep, 17:02 UTC36d ago |
1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on TestServer?
You will find no gather rate in the name of TestServer. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on TestServer?
TestServer runs a procedural map, which the game generates.
Tags and filters
Which lists and filters on Rust Server Index is TestServer filed under?
The Rust Server Index lists that include TestServer are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags listed for TestServer?
These are the tags TestServer publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at TestServer?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Which wipe timetable does TestServer follow?
There is no next wipe to predict for TestServer, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 3 hours.
Population
Where does TestServer sit in the rankings?
Filed under rankings: #4,561 for TestServer on seven-day player hours, top 20% overall.
Is TestServer quiet or crowded?
Filed under live counts: TestServer, 1 players on 50 slots at present. The seven-day average is 1 players; the peak reached 1. Over the last 48 hours, 19:00 UTC drew the highest average: 1 players.
Server facts
What Rust version is TestServer on?
Rust network protocol 2635 and build 168909, on Windows, is what TestServer runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is TestServer, and is it online now?
You will find TestServer online as of now. Of the last 7 full days, 61 of 168 hours were up, 36% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Where in the world is TestServer hosted?
There is no region on record for TestServer; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 93.115.23.170:28505.
Joining the server
How can you connect to TestServer?
If you would rather use the console, press F1 in Rust and enter client.connect 93.115.23.170:28505. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.