Rust Server IndexCard catalogue of Rust servers

Holdings11,622 servers31,880 players73 fresh wipes

Call no.15351 Off the shelf · offline

neurocore solo: experimental

Offline 92.208.174.128:28015 checked 3d ago

Subjects 1. modded2. carbon
Players now
0/ 3
0% full
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipeWiped5 OCT2026 · 23d 7h ago
23d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct17 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on neurocore solo: experimental?

No gather rate appears in the name neurocore solo: experimental. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is disabled.

Which map is in use on neurocore solo: experimental?

Generated by the game, the map is procedural on neurocore solo: experimental.

Lists and filters

Which lists and filters on Rust Server Index is neurocore solo: experimental filed under?

The Rust Server Index lists that include neurocore solo: experimental are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on neurocore solo: experimental?

These are the tags neurocore solo: experimental publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp3 (Max players): The queue ceiling sits at 3; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

When does neurocore solo: experimental wipe?

Its rhythm is not yet clear, since the record holds too few of neurocore solo: experimental's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 23 days 7 hours.

Population

What position does neurocore solo: experimental hold among Rust servers?

Filed under rankings: #15,351 for neurocore solo: experimental on seven-day player hours, top 69% overall.

What does the player count on neurocore solo: experimental look like?

The last check found neurocore solo: experimental offline, last seen 3 days 10 hours ago. Filed under seven-day average: 0 players.

Server facts

Which Rust build is neurocore solo: experimental running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on neurocore solo: experimental. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of neurocore solo: experimental?

As of now neurocore solo: experimental is offline, with its last appearance 3 days 10 hours ago. Of the last 7 full days, 6 of 168 hours were up, 4% of the time. It was first recorded by Rust Server Index on 5 October 2026.

Where in the world is neurocore solo: experimental hosted?

There is no region on record for neurocore solo: experimental; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 92.208.174.128:28015.

How to join

What steps lead onto neurocore solo: experimental?

Enter client.connect 92.208.174.128:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp3
Max players The queue ceiling sits at 3.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.