Rust Server IndexCard catalogue of Rust servers

Holdings11,632 servers42,162 players90 fresh wipes

Call no.4813 On the shelf · online

Dutch WildLands PVE | Raidable Bases | Events | SkillTree

Online 91.98.186.106:28080 checked 11m ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#4,813
top 22%
Last wipeWiped12 OCT2026 · 16d 10h ago
16d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5209:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.6 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 21:44 UTC16d ago
2 – running 1
7 OCT 2026Wed 7 Oct, 19:13 UTC21d ago
2 halved by day 2 5.1 days 0
3 OCT 2026Sat 3 Oct, 17:07 UTC25d ago
2 held half 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

The name of Dutch WildLands PVE | Raidable Bases | Events | SkillTree does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Generated by the game, the procedural map of Dutch WildLands PVE | Raidable Bases | Events | SkillTree has size 4,250 and seed 603079722. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Dutch WildLands PVE | Raidable Bases | Events | SkillTree filed under?

These lists on Rust Server Index take Dutch WildLands PVE | Raidable Bases | Events | SkillTree: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Filed under these tags, as published by Dutch WildLands PVE | Raidable Bases | Events | SkillTree and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on Dutch WildLands PVE | Raidable Bases | Events | SkillTree when wipe day comes?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 18 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 2 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Dutch WildLands PVE | Raidable Bases | Events | SkillTree follow?

There is no next wipe to predict for Dutch WildLands PVE | Raidable Bases | Events | SkillTree, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 16 days 10 hours.

Population

Where does Dutch WildLands PVE | Raidable Bases | Events | SkillTree sit in the rankings?

The seven-day player-hours ranking places Dutch WildLands PVE | Raidable Bases | Events | SkillTree at #4,813, among the top 22% of ranked servers.

Is Dutch WildLands PVE | Raidable Bases | Events | SkillTree quiet or crowded?

Dutch WildLands PVE | Raidable Bases | Events | SkillTree is currently showing 0 players on 50 slots. The seven-day average is 0 players; the peak reached 3. Filed under busiest hour: 21:00 UTC in the last 48 hours, averaging 2 players.

Operator and status

What version does Dutch WildLands PVE | Raidable Bases | Events | SkillTree use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Dutch WildLands PVE | Raidable Bases | Events | SkillTree. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

The server is live at this moment: Dutch WildLands PVE | Raidable Bases | Events | SkillTree. The uptime it reports puts the last restart at about 1 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Server fps held at 62 on average across the last 48 hours, never dropping below 43. Buildings, deployables and everything else in the world came to as many as 128,764 entities. Memory use reached as much as 4,225 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Dutch WildLands PVE | Raidable Bases | Events | SkillTree gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 91.98.186.106:28080.

Connecting

How can you connect to Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Two ways in. Type client.connect 91.98.186.106:28080 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/C3A7zgvmn9.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.