Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players14 fresh wipes

Call no.POL9806 On the shelf · online

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 2h ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,806
top 44%
Last wipeWiped3 OCT2026 · 25d 11h ago
25d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 08:19 UTC25d ago
2 – running 0
1 OCT 2026Thu 1 Oct, 22:32 UTC FW26d ago
1 – 1.4 days 0
20 SEP 2026Sun 20 Sep, 11:26 UTC38d ago
1 halved by day 4 11.5 days 0
18 SEP 2026Fri 18 Sep, 11:05 UTC40d ago
1 halved by day 1 2 days 0
17 SEP 2026Thu 17 Sep, 20:42 UTC40d ago
1 – 0.6 days 0
16 SEP 2026Wed 16 Sep, 22:44 UTC41d ago
1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on INTFO Rust | Procedural?

The name of INTFO Rust | Procedural does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on INTFO Rust | Procedural?

Generated by the game, the procedural map of INTFO Rust | Procedural has size 3,500 and seed 1573025114. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is INTFO Rust | Procedural filed under?

The Rust Server Index lists that include INTFO Rust | Procedural are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on INTFO Rust | Procedural?

The server's own tags are listed here, and the game's server browser reads them: INTFO Rust | Procedural gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rpol (Region code): Filed under the region code pol; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on INTFO Rust | Procedural?

The average peak across its recent wipes is 1 players. The latest wipe peaked 33 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.5.

How often is INTFO Rust | Procedural wiped, and on what schedule?

There is no next wipe to predict for INTFO Rust | Procedural, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 25 days 11 hours.

Player counts

How is INTFO Rust | Procedural ranked compared with the rest?

On player hours over seven days, INTFO Rust | Procedural takes #9,806, within the top 44% of ranked servers.

Is INTFO Rust | Procedural quiet or crowded?

The live count for INTFO Rust | Procedural stands at 0 players, out of 10 slots. Averaged across seven days: 0 players, peaking at 2. Filed under busiest hour: 22:00 UTC in the last 48 hours, averaging 2 players.

Operator and status

What Rust version is INTFO Rust | Procedural on?

Rust network protocol 2635 and build 168909, on Linux, is what INTFO Rust | Procedural runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of INTFO Rust | Procedural?

Right now INTFO Rust | Procedural is up and running. About 43 hours ago, by its own uptime figure, is when it last restarted. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 16 September 2026 it was first seen by Rust Server Index.

What is performance like on INTFO Rust | Procedural?

The last 48 hours give an average of 57 server fps and a floor of 38. Buildings, deployables and everything else in the world came to as many as 79,806 entities. Memory use reached as much as 5,031 MB. A climbing entity count and low fps are felt by players as lag.

Which region is INTFO Rust | Procedural in?

No region is published by INTFO Rust | Procedural, though its region code is pol. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 91.240.74.124:28015.

How to join

What steps lead onto INTFO Rust | Procedural?

Enter client.connect 91.240.74.124:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://rust.intfo.ru.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$rpol
Region code Filed under the region code pol.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.