Rust Server IndexCard catalogue of Rust servers

Holdings11,879 servers98,401 players400 fresh wipes

Call no.NA5578 On the shelf · online

JRs

Online NA · us5 91.229.114.90:28120 checked 8m ago

Subjects 1. vanilla
Players now
0/ 25
0% full
7-day average
0
peak 1
Rank
#5,578
top 25% · #931 in NA
Last wipeWiped23 OCT2026 · 6d 14h ago
6d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20.2 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 01:56 UTC6d ago
1 – running 0
2 OCT 2026Fri 2 Oct, 21:21 UTC26d ago
0 – 20.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average
37/ 250
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
27/ 250
NA
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 207 on average
162/ 250
NA
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 160 on average
111/ 200
NA
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
6/ 100
NA
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average
22/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on JRs?

No gather rate appears in the name JRs. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.

What is the map on JRs?

Size 4,500, seed 722508191: the game generates the procedural map on JRs. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is JRs filed under?

These lists on Rust Server Index take JRs: Community Rust servers, indexed, North American Rust servers and Vanilla Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on JRs?

The server's own tags are listed here, and the game's server browser reads them: JRs gives gmrust (Game mode): Survival on standard Rust rules; mp25 (Max players): Player cap: 25; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $rus5 (Region code): us5 is the region code recorded here; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; NA (North America): Server browser region: North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on JRs?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 1 hours in.

How often is JRs wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of JRs's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 6 days 14 hours.

Population

What position does JRs hold among Rust servers?

Filed under rankings: #5,578 for JRs on seven-day player hours, #931 in North America, top 25% overall.

What does the player count on JRs look like?

The live count for JRs stands at 0 players, out of 25 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. Over the last 48 hours, 11:00 UTC drew the highest average: 1 players.

Server facts

What version does JRs use?

Rust network protocol 2635 and build 168909, on Linux, is what JRs runs. The protocol must match before you can join, and Steam takes care of updating it.

Is JRs reachable, and does it stay up?

Right now JRs is up and running. About 7 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on JRs good?

Server fps held at 53 on average across the last 48 hours, never dropping below 32. Buildings, deployables and everything else in the world came to as many as 125,218 entities. The peak memory figure stood at 3,519 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is JRs hosted?

Filed under North America by its own listing, JRs carries the NA tag and the region code us5. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 91.229.114.90:28120.

Connecting

What steps lead onto JRs?

If you would rather use the console, press F1 in Rust and enter client.connect 91.229.114.90:28120. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp25
Max players Player cap: 25.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$rus5
Region code us5 is the region code recorded here.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.