Rust Server IndexCard catalogue of Rust servers

Holdings11,667 servers48,316 players118 fresh wipes

Call no.NA3151 On the shelf · online

Project: Plagued

Online NA · us5 91.229.114.90:28100 checked 10m ago

Subjects 1. modded2. oxide3. pve
Players now
0/ 100
0% full
7-day average
1
peak 6
Rank
#3,151
top 14% · #524 in NA
Last wipeWiped20 OCT2026 · 8d 23h ago
8d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
50%else halves by day 4.5

The first 48 hours of its last wipes

Tue 20 OctSat 10 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 10:13 UTC8d ago
4 – running 0
10 OCT 2026Sat 10 Oct, 08:15 UTC19d ago
7 halved by day 5 10.1 days 1
1 OCT 2026Thu 1 Oct, 17:39 UTC FW27d ago
6 held half 8.6 days 0
23 SEP 2026Wed 23 Sep, 12:08 UTC35d ago
7 halved by day 4 8.2 days 0
14 SEP 2026Mon 14 Sep, 02:18 UTC45d ago
6 held half 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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107/ 2000
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27/ 200
NA
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Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
11/ 100
NA1X
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Project: Plagued?

No gather rate appears in the name Project: Plagued. The group limit is 8 players, the game's default. The server runs pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Project: Plagued?

Generated by the game, the procedural map of Project: Plagued has size 3,500 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Project: Plagued?

These lists on Rust Server Index take Project: Plagued: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Project: Plagued?

Filed under these tags, as published by Project: Plagued and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus5 (Region code): us5 is the region code recorded here; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): The browser files it under North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on Project: Plagued?

The average peak across its recent wipes is 6 players. 27 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 4.5 the crowd had fallen below half when it didn't hold.

When does Project: Plagued wipe?

Project: Plagued wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 8 days 23 hours is when its current world was made.

Population

How is Project: Plagued ranked compared with the rest?

Filed under rankings: #3,151 for Project: Plagued on seven-day player hours, #524 in North America, top 14% overall.

How many players are on Project: Plagued at the moment?

Project: Plagued is currently showing 0 players on 100 slots. The seven-day average is 1 players; the peak reached 6. Filed under busiest hour: 21:00 UTC in the last 48 hours, averaging 2 players.

Operator and status

Which Rust build is Project: Plagued running?

Rust network protocol 2635 and build 168909, on Linux, is what Project: Plagued runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Project: Plagued, and is it online now?

The server is live at this moment: Project: Plagued. About 1 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

How well does Project: Plagued perform?

Averaged over the last 48 hours, server fps was 54, with a low of 17. The entity count reached 84,026, covering buildings, deployables and all else in the world. Up to 2,957 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is Project: Plagued in?

Filed under North America by its own listing, Project: Plagued carries the NA tag and the region code us5. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 91.229.114.90:28100.

Connecting

What is the way onto Project: Plagued?

If you would rather use the console, press F1 in Rust and enter client.connect 91.229.114.90:28100. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/VzHX6sjNRP.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$rus5
Region code us5 is the region code recorded here.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.