Test Server | Map Pre-Release for Canadian Chill
Online NA · us5 91.229.114.90:28040 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 17:43 UTC, in 4d 14h. Its weekly schedule tag · low confidence
- usual gap
- 6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2.5
Coming wipes
- in 4d 14hMon 2 Nov, 17:43 UTC
- in 7d 15hThu 5 Nov, 19:00 UTCFW
- in 11d 14hMon 9 Nov, 17:43 UTC
- in 18d 14hMon 16 Nov, 17:43 UTC
- in 25d 14hMon 23 Nov, 17:43 UTC
- in 32d 14hMon 30 Nov, 17:43 UTC
- in 35d 15hThu 3 Dec, 19:00 UTCFW
- in 39d 14hMon 7 Dec, 17:43 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 17:43 UTC2d ago |
1 | – | running | 0 |
19 OCT 2026Mon 19 Oct, 18:25 UTC9d ago |
1 | halved by day 4 | 7 days | 0 |
14 OCT 2026Wed 14 Oct, 19:11 UTC14d ago |
3 | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Test Server | Map Pre-Release for Canadian Chill?
The name of Test Server | Map Pre-Release for Canadian Chill does not state a gather rate. 8 players per group is the default limit. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on Test Server | Map Pre-Release for Canadian Chill?
Size 4,250, seed 1337: the game generates the procedural map on Test Server | Map Pre-Release for Canadian Chill. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
Which lists and filters on Rust Server Index is Test Server | Map Pre-Release for Canadian Chill filed under?
These lists on Rust Server Index take Test Server | Map Pre-Release for Canadian Chill: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How should you read the tags listed for Test Server | Map Pre-Release for Canadian Chill?
Filed under these tags, as published by Test Server | Map Pre-Release for Canadian Chill and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus5 (Region code): Region code on file: us5; ^w (Weekly): Wipes run on a weekly cycle; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What should you expect on Test Server | Map Pre-Release for Canadian Chill when wipe day comes?
Its recent wipes averaged 2 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 2.5 the crowd had fallen below half when it didn't hold.
How often is Test Server | Map Pre-Release for Canadian Chill wiped, and on what schedule?
The prediction follows its tag, because too few of Test Server | Map Pre-Release for Canadian Chill's wipes are on record to confirm the schedule. Dated for Monday 2 November at 17:43 UTC: its next wipe. The world it runs now was made 2 days 7 hours. A weekly wipe schedule is published in its tags.
Player counts
What position does Test Server | Map Pre-Release for Canadian Chill hold among Rust servers?
Filed under rankings: #8,246 for Test Server | Map Pre-Release for Canadian Chill on seven-day player hours, #1,182 in North America, top 37% overall.
What does the player count on Test Server | Map Pre-Release for Canadian Chill look like?
The live count for Test Server | Map Pre-Release for Canadian Chill stands at 0 players, out of 10 slots. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 02:00 UTC in the last 48 hours, averaging 1 players.
Operator and status
What version does Test Server | Map Pre-Release for Canadian Chill use?
Rust network protocol 2635 and build 168909, on Linux, is what Test Server | Map Pre-Release for Canadian Chill runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Test Server | Map Pre-Release for Canadian Chill, and is it online now?
Right now Test Server | Map Pre-Release for Canadian Chill is up and running. About 2 days 6 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 25 September 2026 it was first seen by Rust Server Index.
How well does Test Server | Map Pre-Release for Canadian Chill perform?
The last 48 hours give an average of 60 server fps and a floor of 50. Buildings, deployables and everything else in the world came to as many as 104,541 entities. Up to 5,029 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is Test Server | Map Pre-Release for Canadian Chill in?
The NA tag places Test Server | Map Pre-Release for Canadian Chill in North America by its own listing, and its region code is us5. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 91.229.114.90:28040.
Connecting
What is the way onto Test Server | Map Pre-Release for Canadian Chill?
If you would rather use the console, press F1 in Rust and enter client.connect 91.229.114.90:28040. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://www.chill-rust.ca/ is where its website lives.
Server tags
What each one means.
Published as mp10,ptrak,$rus5,v2635,^p,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$rus5
Wipe schedule
^w
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
