RGN 500x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28023 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:09 UTC, in 15h. Every Thursday at 17:09 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 60%else halves by day 4
Coming wipes
- in 15hThu 29 Oct, 17:09 UTC
- in 7d 16hThu 5 Nov, 19:00 UTCFW
- in 14d 15hThu 12 Nov, 17:09 UTC
- in 21d 15hThu 19 Nov, 17:09 UTC
- in 28d 15hThu 26 Nov, 17:09 UTC
- in 35d 16hThu 3 Dec, 19:00 UTCFW
- in 42d 15hThu 10 Dec, 17:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 17:09 UTC6d ago |
6 | – | running | 2 |
15 OCT 2026Thu 15 Oct, 17:10 UTC13d ago |
3 | held half | 7 days | 0 |
8 OCT 2026Thu 8 Oct, 17:10 UTC20d ago |
5 | held half | 7 days | 0 |
1 OCT 2026Thu 1 Oct, 17:09 UTC FW27d ago |
8 | halved by day 6 | 7 days | 0 |
24 SEP 2026Thu 24 Sep, 17:10 UTC34d ago |
7 | halved by day 2 | 7 days | 1 |
17 SEP 2026Thu 17 Sep, 17:11 UTC41d ago |
3 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On RGN 500x PvE [Events|Purge|Zombies|SkillTree], which rules and settings apply?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] sets gather at 500x, as its name shows. The default group limit of 8 players applies. Filed under pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned off.
Which map is in use on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Size 3,000, seed 1919363505: the game generates the procedural map on RGN 500x PvE [Events|Purge|Zombies|SkillTree]. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is RustGamingNation Procedural.
Tags
On Rust Server Index, which lists and filters carry RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Filed under these Rust Server Index lists is RGN 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Rust zombie servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What is meant by the tags on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
The server's own tags are listed here, and the game's server browser reads them: RGN 500x PvE [Events|Purge|Zombies|SkillTree] gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $rus5 (Region code): Filed under the region code us5; ^w (Weekly): The server wipes weekly; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): North America is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 5 players on average. The latest wipe peaked 29 hours in. Half that peak was held until the next wipe in 60% of its recent wipes. In the other cases, numbers dropped below half by day 4.
Which wipe timetable does RGN 500x PvE [Events|Purge|Zombies|SkillTree] follow?
The wipe rhythm of RGN 500x PvE [Events|Purge|Zombies|SkillTree] is every Thursday at 17:09 UTC. Dated for Thursday 29 October at 17:09 UTC: its next wipe. 6 days 8 hours is when its current world was made. Filed in its tags: a weekly wipe schedule.
Population
What position does RGN 500x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
The seven-day player-hours ranking places RGN 500x PvE [Events|Purge|Zombies|SkillTree] at #3,303 and #540 in North America, among the top 15% of ranked servers.
Is RGN 500x PvE [Events|Purge|Zombies|SkillTree] quiet or crowded?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] is currently showing 0 players on 100 slots. The seven-day average is 1 players; the peak reached 6. Filed under busiest hour: 22:00 UTC in the last 48 hours, averaging 2 players.
Operator and status
What Rust version is RGN 500x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909, on Linux, is what RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is RGN 500x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
You will find RGN 500x PvE [Events|Purge|Zombies|SkillTree] online as of now. The uptime it reports puts the last restart at about 11 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
How well does RGN 500x PvE [Events|Purge|Zombies|SkillTree] perform?
Server fps held at 28 on average across the last 48 hours, never dropping below 10. The entity count reached 68,630, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,161 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
The NA tag places RGN 500x PvE [Events|Purge|Zombies|SkillTree] in North America by its own listing, and its region code is us5. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 91.229.114.68:28023.
Connecting
How can you connect to RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 91.229.114.68:28023 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://rustgamingnation.com/.
Server tags
What each one means.
Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Wipe schedule
^w
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
