Rust Server IndexCard catalogue of Rust servers

Holdings11,647 servers49,596 players107 fresh wipes

Call no.NA5X7179 On the shelf · online

Rednecks Of Rust 5x PvE|US

Online NA · us5 91.229.114.45:28031 checked 13m ago

Subjects 1. 5x 2. modded3. oxide4. pve
Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#7,179
top 32% · #1099 in NA
Last wipeWiped24 OCT2026 · 3d 14h ago
3d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 10 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 18:30 UTC3d ago
3 – running 0
10 OCT 2026Sat 10 Oct, 15:04 UTC17d ago
1 halved by day 1 14.1 days 0
8 OCT 2026Thu 8 Oct, 14:58 UTC19d ago
1 held half 2 days 0
7 OCT 2026Wed 7 Oct, 16:59 UTC20d ago
1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Rednecks Of Rust 5x PvE|US run?

By its name, Rednecks Of Rust 5x PvE|US gathers at 5x. The default group limit of 8 players applies. Filed under pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Rednecks Of Rust 5x PvE|US?

Rednecks Of Rust 5x PvE|US runs a procedural map of size 3,000 with seed 41279, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Rednecks Of Rust 5x PvE|US?

Filed under these Rust Server Index lists is Rednecks Of Rust 5x PvE|US: 5x Rust servers, filed by gather rate, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.

How should you read the tags listed for Rednecks Of Rust 5x PvE|US?

These are the tags Rednecks Of Rust 5x PvE|US publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): Filed under the region code us5; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on Rednecks Of Rust 5x PvE|US?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 28 hours in. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 1.

How often is Rednecks Of Rust 5x PvE|US wiped, and on what schedule?

There is no next wipe to predict for Rednecks Of Rust 5x PvE|US, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 3 days 14 hours.

Population

What position does Rednecks Of Rust 5x PvE|US hold among Rust servers?

Filed under rankings: #7,179 for Rednecks Of Rust 5x PvE|US on seven-day player hours, #1,099 in North America, top 32% overall.

How many players are on Rednecks Of Rust 5x PvE|US at the moment?

Filed under live counts: Rednecks Of Rust 5x PvE|US, 0 players on 100 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 3. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

Server facts

What version does Rednecks Of Rust 5x PvE|US use?

Rust network protocol 2635 and build 168909, on Linux, is what Rednecks Of Rust 5x PvE|US runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Rednecks Of Rust 5x PvE|US, and is it online now?

You will find Rednecks Of Rust 5x PvE|US online as of now. About 3 days 12 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does Rednecks Of Rust 5x PvE|US perform?

The last 48 hours give an average of 60 server fps and a floor of 57. Buildings, deployables and everything else in the world came to as many as 48,845 entities. The peak memory figure stood at 2,806 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Rednecks Of Rust 5x PvE|US?

Filed under North America by its own listing, Rednecks Of Rust 5x PvE|US carries the NA tag and the region code us5. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 91.229.114.45:28031.

Connecting

How can you connect to Rednecks Of Rust 5x PvE|US?

Enter client.connect 91.229.114.45:28031 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^p,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$rus5
Region code Filed under the region code us5.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.