Rust Server IndexCard catalogue of Rust servers

Holdings11,859 servers101,852 players538 fresh wipes

Call no.15842 Off the shelf · offline

Test Server (Stevious Main & Mondays)

Offline 91.229.114.165:28010 checked 20d ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,842
top 72%
Last wipeWiped7 OCT2026 · 21d 22h ago
21d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 23:20 UTC20d ago
0 – running 0
7 OCT 2026Wed 7 Oct, 21:25 UTC21d ago
2 – 1.1 days 0
4 OCT 2026Sun 4 Oct, 04:01 UTC25d ago
2 held half 3.7 days 0
2 OCT 2026Fri 2 Oct, 09:55 UTC27d ago
1 – 1.8 days 0
30 SEP 2026Wed 30 Sep, 22:27 UTC28d ago
2 – 1.5 days 0
27 SEP 2026Sun 27 Sep, 00:41 UTC32d ago
2 halved by day 2 3.9 days 0
25 SEP 2026Fri 25 Sep, 08:47 UTC34d ago
1 – 1.7 days 0
23 SEP 2026Wed 23 Sep, 21:58 UTC35d ago
3 – 1.5 days 0
19 SEP 2026Sat 19 Sep, 23:58 UTC39d ago
2 held half 3.9 days 0
18 SEP 2026Fri 18 Sep, 00:04 UTC41d ago
1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On Test Server (Stevious Main & Mondays), which rules and settings apply?

No gather rate appears in the name Test Server (Stevious Main & Mondays). The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Test Server (Stevious Main & Mondays)?

Generated by the game, the procedural map of Test Server (Stevious Main & Mondays) has size 3,950 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

Which lists and filters on Rust Server Index is Test Server (Stevious Main & Mondays) filed under?

Filed under these Rust Server Index lists is Test Server (Stevious Main & Mondays): Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to Test Server (Stevious Main & Mondays), and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Test Server (Stevious Main & Mondays) gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on Test Server (Stevious Main & Mondays)?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

When does Test Server (Stevious Main & Mondays) wipe?

There is no next wipe to predict for Test Server (Stevious Main & Mondays), which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 days 22 hours.

Players and ranking

How is Test Server (Stevious Main & Mondays) ranked compared with the rest?

On player hours over seven days, Test Server (Stevious Main & Mondays) takes #15,842, within the top 72% of ranked servers.

What does the player count on Test Server (Stevious Main & Mondays) look like?

The last check found Test Server (Stevious Main & Mondays) offline, last seen 20 days 17 hours ago.

Operator and status

Which Rust build is Test Server (Stevious Main & Mondays) running?

Rust network protocol 2634 and build 166652, on Linux, is what Test Server (Stevious Main & Mondays) runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Test Server (Stevious Main & Mondays)?

As of now Test Server (Stevious Main & Mondays) is offline, with its last appearance 20 days 17 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Which region is Test Server (Stevious Main & Mondays) in?

Test Server (Stevious Main & Mondays) gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 91.229.114.165:28010.

How to join

What steps lead onto Test Server (Stevious Main & Mondays)?

If you would rather use the console, press F1 in Rust and enter client.connect 91.229.114.165:28010. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://stevious.io/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.