RGN 50x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.137:28127 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
- usual gap
- 7.6 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- in 6d 18hThu 5 Nov, 19:00 UTCFW
- in 13d 16hThu 12 Nov, 17:08 UTC
- in 20d 16hThu 19 Nov, 17:08 UTC
- in 27d 16hThu 26 Nov, 17:08 UTC
- in 34d 18hThu 3 Dec, 19:00 UTCFW
- in 41d 16hThu 10 Dec, 17:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 17:08 UTC7h ago |
– | – | running | 0 |
27 OCT 2026Tue 27 Oct, 05:03 UTC2d ago |
0 | – | 2.5 days | 0 |
15 OCT 2026Thu 15 Oct, 17:08 UTC14d ago |
0 | – | 11.5 days | 0 |
8 OCT 2026Thu 8 Oct, 17:09 UTC21d ago |
0 | – | 7 days | 0 |
5 OCT 2026Mon 5 Oct, 13:05 UTC24d ago |
0 | – | 3.2 days | 0 |
25 SEP 2026Fri 25 Sep, 19:48 UTC34d ago |
1 | halved by day 2 | 9.7 days | 0 |
17 SEP 2026Thu 17 Sep, 17:09 UTC42d ago |
0 | – | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does RGN 50x PvE [Events|Purge|Zombies|SkillTree] run?
By its name, RGN 50x PvE [Events|Purge|Zombies|SkillTree] gathers at 50x. The default group limit of 8 players applies. The server runs pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
Size 3,000, seed 225688914: the game generates the procedural map on RGN 50x PvE [Events|Purge|Zombies|SkillTree]. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is RustGamingNation Procedural.
Tags and filters
Where does RGN 50x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take RGN 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Rust zombie servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.
What is meant by the tags on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
Filed under these tags, as published by RGN 50x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): Region code on file: us5; ^w (Weekly): The server wipes weekly; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): Server browser region: North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What happens on wipe day at RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2 the crowd had fallen below half when it didn't hold.
How often is RGN 50x PvE [Events|Purge|Zombies|SkillTree] wiped, and on what schedule?
Too few wipes of RGN 50x PvE [Events|Purge|Zombies|SkillTree] are recorded to confirm its schedule, so the tag sets the prediction. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 7 hours is when its current world was made. Its tags carry a wipe schedule of once a week.
Player counts
What position does RGN 50x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
On seven-day player hours, RGN 50x PvE [Events|Purge|Zombies|SkillTree] takes #15,262 overall and #1,495 in North America, within the top 69% of ranked servers.
Is RGN 50x PvE [Events|Purge|Zombies|SkillTree] quiet or crowded?
The live count for RGN 50x PvE [Events|Purge|Zombies|SkillTree] stands at 0 players, out of 100 slots. Filed under seven-day average: 0 players.
Server details
What version does RGN 50x PvE [Events|Purge|Zombies|SkillTree] use?
Rust network protocol 2635 and build 168909, on Linux, is what RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs. Steam keeps your game updated, but the protocol must match for you to join.
Is RGN 50x PvE [Events|Purge|Zombies|SkillTree] reachable, and does it stay up?
You will find RGN 50x PvE [Events|Purge|Zombies|SkillTree] online as of now. The uptime it reports puts the last restart at about 5 hours ago. Uptime for the last 7 full days came to 25%, 42 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on RGN 50x PvE [Events|Purge|Zombies|SkillTree] good?
Averaged over the last 48 hours, server fps was 60, with a low of 60. Buildings, deployables and everything else in the world came to as many as 48,793 entities. Up to 2,114 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Which region is RGN 50x PvE [Events|Purge|Zombies|SkillTree] in?
The NA tag places RGN 50x PvE [Events|Purge|Zombies|SkillTree] in North America by its own listing, and its region code is us5. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 91.229.114.137:28127.
Joining the server
What is the way onto RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 91.229.114.137:28127 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://rustgamingnation.com/ is where its website lives.
Server tags
What each one means.
Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Wipe schedule
^w
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
