RGN 10x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.137:28119 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 40%else halves by day 6
Coming wipes
- in 6d 23hThu 5 Nov, 19:00 UTCFW
- in 13d 21hThu 12 Nov, 17:09 UTC
- in 20d 21hThu 19 Nov, 17:09 UTC
- in 27d 21hThu 26 Nov, 17:09 UTC
- in 34d 23hThu 3 Dec, 19:00 UTCFW
- in 41d 21hThu 10 Dec, 17:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 17:09 UTC2h ago |
– | – | running | 1 |
22 OCT 2026Thu 22 Oct, 17:09 UTC7d ago |
7 | – | – | 1 |
15 OCT 2026Thu 15 Oct, 17:09 UTC14d ago |
6 | held half | 7 days | 1 |
8 OCT 2026Thu 8 Oct, 17:09 UTC21d ago |
5 | halved by day 6 | 7 days | 0 |
1 OCT 2026Thu 1 Oct, 17:08 UTC FW28d ago |
8 | halved by day 4 | 7 days | 0 |
24 SEP 2026Thu 24 Sep, 17:10 UTC35d ago |
5 | halved by day 6 | 7 days | 0 |
17 SEP 2026Thu 17 Sep, 17:09 UTC42d ago |
6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RGN 10x PvE [Events|Purge|Zombies|SkillTree] run?
By its name, RGN 10x PvE [Events|Purge|Zombies|SkillTree] gathers at 10x. The default group limit of 8 players applies. Filed under pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
Generated by the game, the procedural map of RGN 10x PvE [Events|Purge|Zombies|SkillTree] has size 3,000 and seed 1187704365. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is RustGamingNation Procedural.
Tags
Where does RGN 10x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take RGN 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Rust zombie servers, filed A to Z and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 10x.
What is meant by the tags on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
Filed under these tags, as published by RGN 10x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus5 (Region code): Region code on file: us5; ^b (Biweekly): Every second week brings a wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
Its recent wipes averaged 6 players at peak. The latest wipe peaked 21 hours in. Half that peak was held until the next wipe in 40% of its recent wipes. By day 6 the crowd had fallen below half when it didn't hold.
How often is RGN 10x PvE [Events|Purge|Zombies|SkillTree] wiped, and on what schedule?
The wipe rhythm of RGN 10x PvE [Events|Purge|Zombies|SkillTree] is every Thursday at 17:09 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 2 hours. A wipe schedule of every two weeks is published in its tags.
Population
What position does RGN 10x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
On seven-day player hours, RGN 10x PvE [Events|Purge|Zombies|SkillTree] takes #2,460 overall and #398 in North America, within the top 11% of ranked servers.
What does the player count on RGN 10x PvE [Events|Purge|Zombies|SkillTree] look like?
The live count for RGN 10x PvE [Events|Purge|Zombies|SkillTree] stands at 3 players, out of 100 slots. Filed under seven-day figures: an average of 2 players and a peak of 11. Filed under busiest hour: 02:00 UTC in the last 48 hours, averaging 4 players.
Operator and status
Which Rust build is RGN 10x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909, on Linux, is what RGN 10x PvE [Events|Purge|Zombies|SkillTree] runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is RGN 10x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
You will find RGN 10x PvE [Events|Purge|Zombies|SkillTree] online as of now. About 56 minutes ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on RGN 10x PvE [Events|Purge|Zombies|SkillTree] good?
The last 48 hours give an average of 57 server fps and a floor of 15. Buildings, deployables and everything else in the world came to as many as 68,829 entities. The peak memory figure stood at 3,537 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is RGN 10x PvE [Events|Purge|Zombies|SkillTree] in?
Filed under North America by its own listing, RGN 10x PvE [Events|Purge|Zombies|SkillTree] carries the NA tag and the region code us5. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 91.229.114.137:28119.
Connecting
What is the way onto RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 91.229.114.137:28119 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://rustgamingnation.com/.
Server tags
What each one means.
Published as mp100,ptrak,$rus5,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
