MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]
Online NA 66.51.99.21:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- usual gap
- 13.9 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 67%else halves by day 6
Coming wipes
- in 6d 22hThu 5 Nov, 19:00 UTCFW
- in 20d 21hThu 19 Nov, 17:06 UTC
- in 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 17:06 UTC7d ago |
9 | – | running | 3 |
8 OCT 2026Thu 8 Oct, 20:24 UTC20d ago |
8 | held half | 13.9 days | 5 |
1 OCT 2026Thu 1 Oct, 18:05 UTC FW28d ago |
8 | held half | 7.1 days | 2 |
17 SEP 2026Thu 17 Sep, 16:34 UTC42d ago |
5 | halved by day 6 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] run?
MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] sets gather at 10x, as its name shows. 8 players per group is the default limit. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs a procedural map of size 3,333 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
On Rust Server Index, which lists and filters carry MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
The Rust Server Index lists that include MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] are 10x Rust servers, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Rust zombie servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Which tags are attached to MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
At their busiest, its recent wipes drew 8 players on average. The latest wipe peaked 32 hours in. The crowd held above half the peak until the next wipe in 67% of its recent wipes. In the other cases, numbers dropped below half by day 6.
When does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] wipe?
The prediction follows its tag, because too few of MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]'s wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. Its present world dates from 7 days 2 hours. A wipe schedule of every two weeks is published in its tags.
Player counts
How is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] ranked compared with the rest?
On seven-day player hours, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] takes #1,770 overall and #272 in North America, within the top 8% of ranked servers.
What does the player count on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] look like?
Filed under live counts: MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], 1 players on 100 slots at present. Averaged across seven days: 3 players, peaking at 9. Filed under busiest hour: 16:00 UTC in the last 48 hours, averaging 5 players.
Server facts
What Rust version is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] on?
Rust network protocol 2635 and build 168909, on Linux, is what MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs. To join you need the same protocol; Steam handles the update.
Is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] reachable, and does it stay up?
The server is live at this moment: MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. About 2 days 2 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
How well does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] perform?
Averaged over the last 48 hours, server fps was 96, with a low of 5. Buildings, deployables and everything else in the world came to as many as 119,333 entities. The peak memory figure stood at 5,679 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hosted?
Filed under North America by its own listing, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] carries the NA tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 66.51.99.21:28015.
Joining the server
How can you connect to MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
Two ways in. Type client.connect 66.51.99.21:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
