Rust Server IndexCard catalogue of Rust servers

Holdings11,873 servers91,534 players380 fresh wipes

Call no.NA5084 On the shelf · online

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 10m ago

Subjects 1. vanilla
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#5,084
top 23% · #869 in NA
Last wipeWiped3 OCT2026 · 25d 22h ago
25d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 16:40 UTC25d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 18:08 UTC FW27d ago
1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average
29/ 250
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
26/ 250
NA
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 207 on average
148/ 250
NA
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 160 on average
77/ 200
NA
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
9/ 100
NA
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average
13/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On WhyNotRust, which rules and settings apply?

No gather rate appears in the name WhyNotRust. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.

What is the map on WhyNotRust?

Size 4,000, seed 1361231414: the game generates the procedural map on WhyNotRust. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry WhyNotRust?

Filed under these Rust Server Index lists is WhyNotRust: Community Rust servers, indexed, North American Rust servers and Vanilla Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What is meant by the tags on WhyNotRust?

Filed under these tags, as published by WhyNotRust and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): Filed under the region code us5; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; NA (North America): North America is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on WhyNotRust when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 29 hours in.

When does WhyNotRust wipe?

Its rhythm is not yet clear, since the record holds too few of WhyNotRust's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 25 days 22 hours.

Population

Where does WhyNotRust sit in the rankings?

Filed under rankings: #5,084 for WhyNotRust on seven-day player hours, #869 in North America, top 23% overall.

Is WhyNotRust quiet or crowded?

The live count for WhyNotRust stands at 0 players, out of 100 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. Over the last 48 hours, 23:00 UTC drew the highest average: 1 players.

Server facts

Which Rust build is WhyNotRust running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on WhyNotRust. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of WhyNotRust?

Right now WhyNotRust is up and running. About 7 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does WhyNotRust perform?

Server fps held at 88 on average across the last 48 hours, never dropping below 51. The entity count reached 91,862, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,777 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of WhyNotRust?

Filed under North America by its own listing, WhyNotRust carries the NA tag and the region code us5. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 91.229.114.120:28015.

Connecting

What is the way onto WhyNotRust?

If you would rather use the console, press F1 in Rust and enter client.connect 91.229.114.120:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players Player cap: 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$rus5
Region code Filed under the region code us5.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.