TestServer
Offline 90.204.149.14:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
10 OCT 2026Sat 10 Oct, 16:19 UTC17d ago |
1 | – | running | 1 |
8 OCT 2026Thu 8 Oct, 09:17 UTC20d ago |
1 | held half | 2.3 days | 0 |
6 OCT 2026Tue 6 Oct, 10:47 UTC22d ago |
1 | – | 1.9 days | 1 |
3 OCT 2026Sat 3 Oct, 10:32 UTC25d ago |
1 | held half | 3 days | 1 |
2 OCT 2026Fri 2 Oct, 13:07 UTC26d ago |
1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on TestServer?
You will find no gather rate in the name of TestServer. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on TestServer?
Generated by the game, the map is procedural on TestServer.
Lists and filters
On Rust Server Index, which lists and filters carry TestServer?
Filed under these Rust Server Index lists is TestServer: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to TestServer, and what do they stand for?
These are the tags TestServer publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167398 (Build): Build on file: 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on TestServer when wipe day comes?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
Which wipe timetable does TestServer follow?
TestServer wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 17 days 21 hours.
Player counts
How is TestServer ranked compared with the rest?
On player hours over seven days, TestServer takes #13,631, within the top 62% of ranked servers.
How many players are on TestServer at the moment?
The last check found TestServer offline, last seen 17 days 20 hours ago.
Operator and status
Which Rust build is TestServer running?
Rust network protocol 2634 and build 167398, on Windows, is what TestServer runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of TestServer?
The server is down at this moment; the last sighting of TestServer was 17 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 1 October 2026 it was first seen by Rust Server Index.
Which region is TestServer in?
No region is published by TestServer. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 90.204.149.14:28015.
Joining the server
What steps lead onto TestServer?
If you would rather use the console, press F1 in Rust and enter client.connect 90.204.149.14:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.