Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 SEP 2026Thu 24 Sep, 15:13 UTC34d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
You will find no gather rate in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is off: Valve's anti-cheat is disabled.
Which map is in use on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) runs a procedural map, which the game generates.
Lists and filters
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Local Test Server (No EAC / Tiny Map / Frozen AI) are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Local Test Server (No EAC / Tiny Map / Frozen AI), and what do they stand for?
Filed under these tags, as published by Local Test Server (No EAC / Tiny Map / Frozen AI) and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): Player cap: 2; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): Build on file: 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on Local Test Server (No EAC / Tiny Map / Frozen AI) when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does Local Test Server (No EAC / Tiny Map / Frozen AI) follow?
Its rhythm is not yet clear, since the record holds too few of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 34 days 11 hours.
Players and ranking
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) sit in the rankings?
The seven-day player-hours ranking places Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, among the top 61% of ranked servers.
Is Local Test Server (No EAC / Tiny Map / Frozen AI) quiet or crowded?
Filed under offline: Local Test Server (No EAC / Tiny Map / Frozen AI), last seen 33 days 10 hours ago.
Operator and status
What Rust version is Local Test Server (No EAC / Tiny Map / Frozen AI) on?
Rust network protocol 2633 and build 165217 on Windows is what you will find on Local Test Server (No EAC / Tiny Map / Frozen AI). To join you need the same protocol; Steam handles the update.
How reliable is Local Test Server (No EAC / Tiny Map / Frozen AI), and is it online now?
As of now Local Test Server (No EAC / Tiny Map / Frozen AI) is offline, with its last appearance 33 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 24 September 2026.
Where in the world is Local Test Server (No EAC / Tiny Map / Frozen AI) hosted?
There is no region on record for Local Test Server (No EAC / Tiny Map / Frozen AI); it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 90.185.0.204:28015.
Joining the server
How can you connect to Local Test Server (No EAC / Tiny Map / Frozen AI)?
Two ways in. Type client.connect 90.185.0.204:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.