Rust Server IndexCard catalogue of Rust servers

Holdings11,747 servers58,097 players134 fresh wipes

Call no.7942 Off the shelf · offline

[DEV] Server

Offline 89.93.3.136:12015 checked 2d ago

Subjects 1. modded2. carbon
Players now
0/ 2
0% full
7-day average
0
peak 2
Rank
#7,942
top 36%
Last wipeWiped19 OCT2026 · 8d 3h ago
8d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 19:49 UTC8d ago
0 – running 0
17 OCT 2026Sat 17 Oct, 08:31 UTC10d ago
1 held half 2.5 days 0
4 OCT 2026Sun 4 Oct, 14:00 UTC23d ago
1 halved by day 1 12.8 days 0
3 OCT 2026Sat 3 Oct, 22:21 UTC24d ago
1 – 0.7 days 0
2 OCT 2026Fri 2 Oct, 22:01 UTC25d ago
1 – 1 days 0
27 SEP 2026Sun 27 Sep, 18:55 UTC30d ago
2 halved by day 4 5.1 days 1
24 SEP 2026Thu 24 Sep, 21:58 UTC33d ago
1 held half 2.9 days 1
23 SEP 2026Wed 23 Sep, 20:25 UTC34d ago
1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
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EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

On [DEV] Server, which rules and settings apply?

The name of [DEV] Server does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [DEV] Server?

A procedural map, generated by the game, is what [DEV] Server runs.

Tags

On Rust Server Index, which lists and filters carry [DEV] Server?

The Rust Server Index lists that include [DEV] Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for [DEV] Server?

Filed under these tags, as published by [DEV] Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The queue ceiling sits at 2; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on [DEV] Server when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 33% of its recent wipes. In the other cases, numbers dropped below half by day 2.5.

Which wipe timetable does [DEV] Server follow?

There is no next wipe to predict for [DEV] Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 8 days 3 hours.

Players and ranking

What position does [DEV] Server hold among Rust servers?

On player hours over seven days, [DEV] Server takes #7,942, within the top 36% of ranked servers.

What does the player count on [DEV] Server look like?

The last check found [DEV] Server offline, last seen 2 days 4 hours ago. Averaged across seven days: 0 players, peaking at 2.

Operator and status

Which Rust build is [DEV] Server running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on [DEV] Server. The protocol must match before you can join, and Steam takes care of updating it.

Is [DEV] Server reachable, and does it stay up?

As of now [DEV] Server is offline, with its last appearance 2 days 4 hours ago. Of the last 7 full days, 40 of 168 hours were up, 24% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Where in the world is [DEV] Server hosted?

[DEV] Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 89.93.3.136:12015.

How to join

What steps lead onto [DEV] Server?

If you would rather use the console, press F1 in Rust and enter client.connect 89.93.3.136:12015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp2
Max players The queue ceiling sits at 2.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.