Savage Sands
Offline 89.43.208.247:28015 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 22:32 UTC14d ago |
1 | – | running | 0 |
13 OCT 2026Tue 13 Oct, 18:08 UTC15d ago |
1 | – | 1.2 days | 0 |
1 OCT 2026Thu 1 Oct, 18:09 UTC FW27d ago |
2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Savage Sands, which rules and settings apply?
No gather rate appears in the name Savage Sands. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Savage Sands?
Savage Sands runs a procedural map of size 5,000 with seed 1411653045, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is Savage Sands filed under?
Filed under these Rust Server Index lists is Savage Sands: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Savage Sands, and what do they stand for?
Filed under these tags, as published by Savage Sands and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at Savage Sands?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
When does Savage Sands wipe?
There is no next wipe to predict for Savage Sands, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 14 days 5 hours is when its current world was made.
Players and ranking
What position does Savage Sands hold among Rust servers?
Filed under rankings: #6,898 for Savage Sands on seven-day player hours, top 31% overall.
What does the player count on Savage Sands look like?
The last check found Savage Sands offline, last seen 4 hours ago. Averaged across seven days: 0 players, peaking at 2. Filed under busiest hour: 21:00 UTC in the last 48 hours, averaging 2 players.
Operator and status
What Rust version is Savage Sands on?
Rust network protocol 2635 and build 168909, on Linux, is what Savage Sands runs. To join you need the same protocol; Steam handles the update.
How reliable is Savage Sands, and is it online now?
Last seen 4 hours ago, Savage Sands is offline right now. The uptime it reports puts the last restart at about 1 hours ago. It was up 147 of 168 hours across the last 7 full days, or 88% of the time. On 13 September 2026 it was first seen by Rust Server Index.
How well does Savage Sands perform?
Server fps held at 114 on average across the last 48 hours, never dropping below 96. Buildings, deployables and everything else in the world came to as many as 155,456 entities. The peak memory figure stood at 4,128 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Savage Sands?
There is no region on record for Savage Sands; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 89.43.208.247:28015.
Joining the server
How can you connect to Savage Sands?
Two ways in. Type client.connect 89.43.208.247:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.