Rust Server IndexCard catalogue of Rust servers

Holdings11,774 servers84,256 players168 fresh wipes

Call no.3937 On the shelf · online

Coconut Cove Pve

Online 89.34.97.220:28080 checked 10m ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
1
peak 3
Rank
#3,937
top 18%
Last wipeWiped24 OCT2026 · 3d 21h ago
3d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 15:47 UTC3d ago
3 – running 0
23 OCT 2026Fri 23 Oct, 17:42 UTC4d ago
3 – 0.9 days 1
22 OCT 2026Thu 22 Oct, 20:24 UTC5d ago
2 – 0.9 days 0
14 OCT 2026Wed 14 Oct, 19:30 UTC13d ago
2 held half 8 days 0
13 OCT 2026Tue 13 Oct, 19:41 UTC14d ago
2 – 1 days 1
4 OCT 2026Sun 4 Oct, 17:08 UTC23d ago
2 held half 9.1 days 1
1 OCT 2026Thu 1 Oct, 21:36 UTC FW26d ago
2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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191/ 500
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
180/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average
117/ 700
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
20/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
48/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Coconut Cove Pve run?

The name of Coconut Cove Pve does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Coconut Cove Pve?

Coconut Cove Pve runs a procedural map of size 4,500 with seed 481981, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Which lists and filters on Rust Server Index is Coconut Cove Pve filed under?

These lists on Rust Server Index take Coconut Cove Pve: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Coconut Cove Pve?

The server's own tags are listed here, and the game's server browser reads them: Coconut Cove Pve gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Coconut Cove Pve when wipe day comes?

The average peak across its recent wipes is 3 players. The latest wipe peaked 24 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often is Coconut Cove Pve wiped, and on what schedule?

There is no next wipe to predict for Coconut Cove Pve, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 21 hours is when its current world was made.

Player counts

How is Coconut Cove Pve ranked compared with the rest?

Filed under rankings: #3,937 for Coconut Cove Pve on seven-day player hours, top 18% overall.

Is Coconut Cove Pve quiet or crowded?

Filed under live counts: Coconut Cove Pve, 0 players on 50 slots at present. The seven-day average is 1 players; the peak reached 3. Over the last 48 hours, 20:00 UTC drew the highest average: 2 players.

Server details

What version does Coconut Cove Pve use?

Rust network protocol 2635 and build 168909, on Windows, is what Coconut Cove Pve runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Coconut Cove Pve reachable, and does it stay up?

You will find Coconut Cove Pve online as of now. The uptime it reports puts the last restart at about 7 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The earliest sighting at Rust Server Index is 26 September 2026.

How well does Coconut Cove Pve perform?

Server fps held at 97 on average across the last 48 hours, never dropping below 70. The entity count reached 89,432, covering buildings, deployables and all else in the world. The peak memory figure stood at 5,245 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of Coconut Cove Pve?

Coconut Cove Pve gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 89.34.97.220:28080.

How to join

What is the way onto Coconut Cove Pve?

Enter client.connect 89.34.97.220:28080 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.