Rust Server IndexCard catalogue of Rust servers

Holdings11,715 servers68,833 players118 fresh wipes

Call no.12118 Off the shelf · offline

TroubleChute

Offline 89.244.82.185:28015 checked 3d ago

Subjects 1. modded2. carbon
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#12,118
top 54%
Last wipeWiped3 OCT2026 · 24d 22h ago
24d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does TroubleChute run?

The name of TroubleChute does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on TroubleChute?

Generated by the game, the map is procedural on TroubleChute.

Tags

Which lists and filters on Rust Server Index is TroubleChute filed under?

These lists on Rust Server Index take TroubleChute: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on TroubleChute?

The server's own tags are listed here, and the game's server browser reads them: TroubleChute gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

When does TroubleChute wipe?

Its rhythm is not yet clear, since the record holds too few of TroubleChute's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 24 days 22 hours.

Players and ranking

What position does TroubleChute hold among Rust servers?

Filed under rankings: #12,118 for TroubleChute on seven-day player hours, top 54% overall.

How many players are on TroubleChute at the moment?

At present TroubleChute is offline; its last sighting was 3 days 19 hours ago. The seven-day average is 1 players; the peak reached 1.

Operator and status

Which Rust build is TroubleChute running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on TroubleChute. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of TroubleChute?

As of now TroubleChute is offline, with its last appearance 3 days 19 hours ago. Uptime for the last 3 full days came to 0%, 0 hours out of 72. It was first recorded by Rust Server Index on 24 October 2026.

What is the location of TroubleChute?

TroubleChute gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 89.244.82.185:28015.

Connecting

What is the way onto TroubleChute?

Two ways in. Type client.connect 89.244.82.185:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.