[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence
- usual gap
- 10.8 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 20%else halves by day 2
Coming wipes
- in 6d 10hThu 5 Nov, 19:00 UTCFW
- in 12d 9hWed 11 Nov, 17:36 UTC
- in 26d 9hWed 25 Nov, 17:36 UTC
- in 34d 10hThu 3 Dec, 19:00 UTCFW
- in 40d 9hWed 9 Dec, 17:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 17:36 UTC1d ago |
– | – | running | 0 |
24 OCT 2026Sat 24 Oct, 22:04 UTC5d ago |
1 | halved by day 1 | 3.8 days | 0 |
12 OCT 2026Mon 12 Oct, 15:04 UTC17d ago |
1 | halved by day 2 | 12.3 days | 0 |
1 OCT 2026Thu 1 Oct, 19:09 UTC FW28d ago |
1 | halved by day 2 | 10.8 days | 0 |
29 SEP 2026Tue 29 Sep, 17:22 UTC30d ago |
1 | held half | 2.1 days | 0 |
16 SEP 2026Wed 16 Sep, 16:55 UTC43d ago |
1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On [ESP/Ñ] DEV, which rules and settings apply?
You will find no gather rate in the name of [ESP/Ñ] DEV. The server sets a group limit of 12 players. The server runs pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on [ESP/Ñ] DEV?
[ESP/Ñ] DEV runs a procedural map of size 3,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Bots y eventos en todo el mapa.
Tags
Where does [ESP/Ñ] DEV appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take [ESP/Ñ] DEV: Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
How should you read the tags listed for [ESP/Ñ] DEV?
The server's own tags are listed here, and the game's server browser reads them: [ESP/Ñ] DEV gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): Player cap: 40; ts12 (Group limit): Groups are capped at 12; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): The browser files it under Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on [ESP/Ñ] DEV?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 20% of its recent wipes. In the other cases, numbers dropped below half by day 2.
How often is [ESP/Ñ] DEV wiped, and on what schedule?
Its schedule is unconfirmed: too few of [ESP/Ñ] DEV's wipes are on record, and the prediction follows the tag. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 38 hours is when its current world was made. Its tags state wipes every two weeks.
Players and ranking
Where does [ESP/Ñ] DEV sit in the rankings?
The seven-day player-hours ranking places [ESP/Ñ] DEV at #8,465 and #2,130 in Europe, among the top 38% of ranked servers.
Is [ESP/Ñ] DEV quiet or crowded?
The live count for [ESP/Ñ] DEV stands at 0 players, out of 40 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.
Operator and status
What version does [ESP/Ñ] DEV use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [ESP/Ñ] DEV. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of [ESP/Ñ] DEV?
You will find [ESP/Ñ] DEV online as of now. About 1 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 15 September 2026 it was first seen by Rust Server Index.
How well does [ESP/Ñ] DEV perform?
Averaged over the last 48 hours, server fps was 30, with a low of 22. Buildings, deployables and everything else in the world came to as many as 71,032 entities. The peak memory figure stood at 3,944 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of [ESP/Ñ] DEV?
The EU tag places [ESP/Ñ] DEV, by its own listing, in Europe. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 89.222.104.137:22619.
Joining the server
What steps lead onto [ESP/Ñ] DEV?
If you would rather use the console, press F1 in Rust and enter client.connect 89.222.104.137:22619. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12
Game
gmrust
mp40
ts12
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.