SKP Testserver
Online 89.163.188.215:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
12 OCT 2026Mon 12 Oct, 14:54 UTC16d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On SKP Testserver, which rules and settings apply?
The name of SKP Testserver does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on SKP Testserver?
Generated by the game, the procedural map of SKP Testserver has size 4,500 and seed 1203837342. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Where does SKP Testserver appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include SKP Testserver are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to SKP Testserver, and what do they stand for?
Filed under these tags, as published by SKP Testserver and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What happens on wipe day at SKP Testserver?
The average peak across its recent wipes is 1 players. 14 hours into the latest wipe, the crowd reached its peak.
When does SKP Testserver wipe?
Its rhythm is not yet clear, since the record holds too few of SKP Testserver's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 16 days 8 hours.
Players and ranking
What position does SKP Testserver hold among Rust servers?
The seven-day player-hours ranking places SKP Testserver at #15,344, among the top 69% of ranked servers.
Is SKP Testserver quiet or crowded?
Filed under live counts: SKP Testserver, 0 players on 10 slots at present. Averaged over the last seven days, the count is 0 players.
Operator and status
What Rust version is SKP Testserver on?
Rust network protocol 2634 and build 167584 on Linux is what you will find on SKP Testserver. Steam keeps your game updated, but the protocol must match for you to join.
Is SKP Testserver reachable, and does it stay up?
The server is live at this moment: SKP Testserver. The uptime it reports puts the last restart at about 15 days 11 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on SKP Testserver good?
Averaged over the last 48 hours, server fps was 13, with a low of 6. The entity count reached 117,186, covering buildings, deployables and all else in the world. Memory use reached as much as 7,672 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is SKP Testserver in?
No region is published by SKP Testserver. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 89.163.188.215:28015.
How to join
What steps lead onto SKP Testserver?
Two ways in. Type client.connect 89.163.188.215:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.