Rust Server IndexCard catalogue of Rust servers

Holdings11,733 servers61,573 players186 fresh wipes

Call no.16699 Off the shelf · offline

TestServ12

Offline 89.125.214.42:35001 checked 28d ago

Subjects 1. modded2. oxide
Players now
0/ 200
0% full
7-day average
0
peak –
Rank
#16,699
top 70%
Last wipeWiped30 SEP2026 · 28d 21h ago
28d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does TestServ12 run?

The name of TestServ12 does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on TestServ12?

Size 1,000, seed 352165132: the game generates the procedural map on TestServ12. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Where does TestServ12 appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take TestServ12: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on TestServ12?

Filed under these tags, as published by TestServ12 and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): Build on file: 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

When does TestServ12 wipe?

The record holds too few of TestServ12's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 28 days 21 hours.

Players and ranking

What position does TestServ12 hold among Rust servers?

Filed under rankings: #16,699 for TestServ12 on seven-day player hours, top 70% overall.

What does the player count on TestServ12 look like?

At present TestServ12 is offline; its last sighting was 28 days 13 hours ago.

Operator and status

What Rust version is TestServ12 on?

Rust network protocol 2633 and build 165217 on Windows is what you will find on TestServ12. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of TestServ12?

As of now TestServ12 is offline, with its last appearance 28 days 13 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 30 September 2026.

Where in the world is TestServ12 hosted?

There is no region on record for TestServ12; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 89.125.214.42:35001.

Joining the server

How can you connect to TestServ12?

Enter client.connect 89.125.214.42:35001 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players 200 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build Build on file: 165217.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.