RandomRaids local test
Offline 89.105.214.146:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On RandomRaids local test, which rules and settings apply?
You will find no gather rate in the name of RandomRaids local test. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on RandomRaids local test?
RandomRaids local test runs a procedural map, which the game generates.
Tags and filters
On Rust Server Index, which lists and filters carry RandomRaids local test?
The Rust Server Index lists that include RandomRaids local test are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for RandomRaids local test?
Filed under these tags, as published by RandomRaids local test and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): Player cap: 2; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How often is RandomRaids local test wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of RandomRaids local test's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 11 days 19 hours.
Population
What position does RandomRaids local test hold among Rust servers?
Filed under rankings: #15,270 for RandomRaids local test on seven-day player hours, top 69% overall.
What does the player count on RandomRaids local test look like?
At present RandomRaids local test is offline; its last sighting was 4 days 21 hours ago. Averaged over the last seven days, the count is 0 players.
Server facts
What Rust version is RandomRaids local test on?
Rust network protocol 2634 and build 167781 on Windows is what you will find on RandomRaids local test. The protocol must match before you can join, and Steam takes care of updating it.
Is RandomRaids local test reachable, and does it stay up?
As of now RandomRaids local test is offline, with its last appearance 4 days 21 hours ago. It was up 5 of 168 hours across the last 7 full days, or 3% of the time. On 18 October 2026 it was first seen by Rust Server Index.
What is the location of RandomRaids local test?
No region is published by RandomRaids local test. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 89.105.214.146:28115.
Connecting
What is the way onto RandomRaids local test?
Two ways in. Type client.connect 89.105.214.146:28115 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.