Rust Server IndexCard catalogue of Rust servers

Holdings11,614 servers42,268 players139 fresh wipes

Call no.15273 On the shelf · online

SnD Test

Online 88.198.59.60:25574 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,273
top 69%
Last wipeWiped2 OCT2026 · 28d 4h ago
28d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 02:29 UTC28d ago
2 – running 0
25 SEP 2026Fri 25 Sep, 06:48 UTC34d ago
2 held half 6.8 days 0
13 SEP 2026Sun 13 Sep, 18:16 UTC46d ago
1 halved by day 2 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does SnD Test run?

No gather rate appears in the name SnD Test. The group limit is 50 players. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on SnD Test?

Size 3,000, seed 1: the game generates the procedural map on SnD Test. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry SnD Test?

These lists on Rust Server Index take SnD Test: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to SnD Test, and what do they stand for?

These are the tags SnD Test publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts50 (Group limit): 50 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on SnD Test when wipe day comes?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 18 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

How often is SnD Test wiped, and on what schedule?

There is no next wipe to predict for SnD Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 28 days 4 hours.

Player counts

Where does SnD Test sit in the rankings?

The seven-day player-hours ranking places SnD Test at #15,273, among the top 69% of ranked servers.

Is SnD Test quiet or crowded?

SnD Test is currently showing 0 players on 40 slots. Averaged over the last seven days, the count is 0 players.

Server details

What version does SnD Test use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on SnD Test. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of SnD Test?

The server is live at this moment: SnD Test. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on SnD Test?

Server fps held at 117 on average across the last 48 hours, never dropping below 6. Buildings, deployables and everything else in the world came to as many as 48,354 entities. Up to 2,104 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

What is the location of SnD Test?

SnD Test gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 88.198.59.60:25574.

Joining the server

What is the way onto SnD Test?

Two ways in. Type client.connect 88.198.59.60:25574 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players Player cap: 40.
ts50
Group limit 50 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.